View last updated posts Tag : virtual reality
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Last posts published
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Development of symbolic play through the use of...
Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: Two case studies. Autism. 2008 Mar;12(2):143-57 Authors: Herrera G, Alcantud F, Jordan R, Blanquer A, Labajo G, De Pablo C Difficulties in understanding symbolism have bee... Read more ...
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Using brain-computer communication to navigate...
Brain-computer communication: motivation, aim, and impact of exploring a virtual apartment. IEEE Trans Neural Syst Rehabil Eng. 2007 Dec;15(4):473-82 Authors: Leeb R, Lee F, Keinrath C, Scherer R, Bischof H, Pfurtscheller G The step away from a synchronized or cue-based brain-computer i... Read more ...
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Postdoctoral Researcher in Multi User Virtual...
Description The Centre for Research in IT in Education at Trinity College, Dublin has received funding for a 3 year research project exploring the potential of Multi User Virtual Environments in Education, specifically Development Education. The project is funded by Irish Aid, Department of For... Read more ...
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Validity of virtual reality as a method of...
Validity of virtual reality as a method of exposure in the treatment of test anxiety. Behav Res Methods. 2007 Nov;39(4):844-51 Authors: Alsina-Jurnet I, Carvallo-Beciu C, Gutiérez-Maldonado J This is a validation study, aiming to explore the effectiveness of a set of virtual environment... Read more ...
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Metaplace builds a different architecture for...
Via Technology Review Metaplace is building a system that's designed to treat virtual worlds like other content on the Web. With Metaplace, designers can build worlds using a markup language, style sheets, modules, and a scripting language. Every world acts like a Web server, and every o... Read more ...
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Centrally controlled heart rate changes during...
Centrally controlled heart rate changes during mental practice in immersive virtual environment: A case study with a tetraplegic. Int J Psychophysiol. 2007 Nov 29; Authors: Pfurtscheller G, Leeb R, Friedman D, Slater M A tetraplegic patient was able to induce midcentral localized beta o... Read more ...
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Ars Virtua “World of Warcraft Residence”
Via Networked Performance Ars Virtua Artist-in-Residence (AVAIR): World of Warcraft Residence :: Call for Proposals :: Deadline: Jurors: Eddo Stern, James Morgan, Amy Wilson, and Jay Van Buran January 15, 2008 :: Ars Virtua Gallery and New Media Cente... Read more ...
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Brain–Computer Communication: Motivation, Aim,...
Neural Systems and Rehabilitation Engineering, IEEE Transactions on [see also IEEE Trans. on Rehabilitation Engineering] Leeb, R. Lee, F. Keinrath, C. Scherer, R. Bischof, H. Pfurtscheller, G. Publicatio... Read more ...
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Heading assessment by ”tunnel vision” patients...
Heading assessment by "tunnel vision" patients and control subjects standing or walking in a virtual reality environment. ACM Trans Appl Percept. 2007 Jan;4(1):nihms21521 Authors: Apfelbaum H, Pelah A, Peli E Virtual reality locomotion simulators are a promising tool for evaluating the ... Read more ...
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Newest Video Eyewear Helps Dental Patient to Relax
Via Medgadget Dutch company relaxView B.V. is marketing a heads up display that purports to be effective at distracting the patient during dentistry intervention. Press release: Newest Video Eyewear Helps Dental Patient to Relax Read more ...