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View last updated posts Tag : virtual reality

Last posts published

  • First DARPA prosthetic limb comes with virtual...

    From KurzweilAI.net Researchers at Johns Hopkins University Applied Physics Laboratory has developed a prototype of the first fully integrated prosthetic arm that can be controlled naturally, provide sensory feedback, and allow for eight degrees of freedom Link     Read more ...

    Published on 04/27/2007 in Positive Technology Journal

  • A virtual reality environment for designing and...

    A virtual reality environment for designing and fitting neural prosthetic limbs. IEEE Trans Neural Syst Rehabil Eng . 2007 Mar;15(1):9-15 Authors: Hauschild M, Davoodi R, Loeb GE Building and testing novel prosthetic limbs and control algorithms for functional electrical stimulation (FES) ... Read more ...

    Published on 04/20/2007 in Positive Technology Journal

  • Virtual Reality Forever

    Re-blogged from KurzweilAI.net The University of Illinois at Chicago and the University of Central Florida plan to combine AI, advanced graphics and video game-type technology to enable creation of historical archives of people. The UIC's Electronic Visualization Laboratory will buil... Read more ...

    Published on 04/15/2007 in Positive Technology Journal

  • VR 2.0 & gesture recognition

    Via Pasta & Vinegar An Intel Chief Technology Officer predicts that within five years we “could use gesture recognition to get rid of the remote control” and “drive demand for its important new generation of semiconductors, the superprocessors known as teraflop chips, which Intel prev... Read more ...

    Published on 04/01/2007 in Positive Technology Journal

  • Egocentric depth judgments in optical,...

    Egocentric depth judgments in optical, see-through augmented reality. IEEE Trans Vis Comput Graph. 2007 May-Jun;13(3):429-42 Authors: Swan Ii JE, Jones A, Kolstad E, Livingston MA, Smallman HS Abstract-A fundamental problem in optical, see-through augmented reality (AR) is characterizing... Read more ...

    Published on 03/16/2007 in Positive Technology Journal

  • VR and museums: call for papers

    Via Networked Performance     Deadline: Friday April 27, 2007 :: Contributions are welcomed for a new book addressing the construction and interpretation of virtual artefacts within virtual world museums and within physical museum spaces. Particular emphasis is placed on t... Read more ...

    Published on 03/16/2007 in Positive Technology Journal

  • Mediamatic workshop

    Via Networked Performance               Mediamatic organizes a new workshop-- Hybrid World Lab --in which the participants develop prototypes for hybrid world media applications. Where the virtual world and the physical world us... Read more ...

    Published on 03/16/2007 in Positive Technology Journal

  • A Massively Shared Virtual World: Solipsis

    Via Networked Performance   Solipsis is a pure peer-to-peer system for a massively shared virtual world. There are no central servers at all: it only relies on end-users' machines. Solipsis is a public virtual territory. The world is initially empty and only users will... Read more ...

    Published on 03/15/2007 in Positive Technology Journal

  • Impaired Short-term Motor Learning in Multiple...

    Impaired Short-term Motor Learning in Multiple Sclerosis: Evidence From Virtual Reality. Neurorehabil Neural Repair . 2007 Mar 9; Authors: Leocani L, Comi E, Annovazzi P, Rovaris M, Rossi P, Cursi M, Comola M, Martinelli V, Comi G OBJECTIVE: . Virtual reality (VR) has been proposed as a ... Read more ...

    Published on 03/15/2007 in Positive Technology Journal

  • Augmented reality on cell phones

    From Technology Review Nokia wants to superimpose digital information on the real world using a smart cell phone. A prototype uses a GPS sensor, a compass, and accelerometers. Using data from these sensors, the phone can calculate the location of just about any object its camera is aimed at:... Read more ...

    Published on 03/15/2007 in Positive Technology Journal

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