View last updated posts Tag : telepresence
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Low-cost telepresence for collaborative virtual...
Low-cost telepresence for collaborative virtual environments. IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):156-66 Authors: Rhee SM, Ziegler R, Park J, Naef M, Gross M, Kim MH We present a novel low-cost method for visual communication and telepresence in a CAVE -like environment, rel... Read more ...
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Metaversal self
Via 3Dpoint.com BBC Newsnight’s Geek Week 2.0 examines the nature of the self in cyberspace. The 11-minute segment (click the virtual death link) provides a description of what it means to inhabit a metaversal presence. Read more ...
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Presence: a unique characteristic in...
Via VRoot Presence: a unique characteristic in educational virtual environments Virtual Reality Journal , Volume 10, Number 3-4 / December, 2006, Pages 197-206. Author: Tassos A. Mikropoulos This article investigates the effect of presence on learning outcomes in educational virt... Read more ...
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Plan for Telepresence Testbed Announced
National LambdaRail (NLR) announced today that it is developing a plan to implement a Telepresence testbed based on the Cisco Telepresence Meeting solution by mid-2007. With its nationwide optical backbone connected to nearly 20 regional optical networks, it will be simple for researchers to par... Read more ...
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First Teleportation Between Light and Matter
From SCIAM Scientific American online reports about a physics experiment conducted by Eugene Polzik and his colleagues at the Niels Bohr Institute in Copenhagen, which looks like the "Beam-me-up, Scotty" technology of Star Trek : At long last researchers have... Read more ...
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Teliris Launches VirtuaLive with HSL's Thoughts...
Via Human Productivity Lab Teliris, a company that develops telepresence solutions, has announced its 4th generation offering. From the press release : The VirtuaLive(TM) enhanced technology provides the most natural and intimate virtual meeting environment on the ma... Read more ...
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Social behavior and norms in virtual...
Nick Yee and colleagues at Stanford University have investigated whether social behavior and norms in virtual environments are comparable to those in the physical world. To this end, they collected data from avatars in Second Life , in order to explore whether social no... Read more ...
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How computer gamers experience the game situation
Delwin Clarke, P. Robert Duimering. Computers in Entertainment (CIE) , Volume 4 , Issue 3 (July 2006) Very little is known about computer gamers' playing experience. Most social scientific research has treated gaming as an undifferentiated activity associated with various ... Read more ...
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TelePresence World 2007
Via Human Productivity Lab TelePresence World 2007 , will be held June 4-6, 2007 at the University of San Diego. The TelePresence World event series seeks to introduce telepresence technologies and explore their use in industry, government, education, medical and oth... Read more ...
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Immersive Medical Telepresence conference
Phoenix, Arizona, 6-7 September 2006 From the conference website The Health Sciences, perhaps more than any other discipline, is dependent of images / video and the analysis of these images to be successful. This is true in biomedical research, health education and of... Read more ...