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View last updated posts Tag : serious gaming

Last posts published

  • Cloud

    Cloud is a beautiful game in which the gamer flies around and collects clouds. Contrary to mainstream videogames, which have plenty of violence, Cloud conveys a sense of innocence and peacefulness. I argue that Cloud could have interesting applications in the emerging field of computer-mediate... Read more ...

    Published on 02/11/2006 in Positive Technology Journal

  • Game to teach street crossing safety

    From The Birmingham News When pilots learn to fly and surgeons to cut, virtual reality comes in handy where blunders can be fatal. Learning to cross the street is no different, so David Schwebel, associate professor of psychology at UAB, is developing a virtual reality game to teach schoo... Read more ...

    Published on 12/01/2005 in Positive Technology Journal

  • Video games promoted as effective health-care...

    Games for Health is a project produced by Serious Games Initiative to promote best practices, community building, and research into how cutting-edge game design and development methodologies can aid in the creation of health tools that range from direct patient application, to personal healt... Read more ...

    Published on 09/19/2005 in Positive Technology Journal

  • Play videogames to get fit

    From WIRED LAS VEGAS -- Consumer electronics companies commonly cater to couch potatoes by pitching bigger television sets, more mesmerizing video games and remote controls that can place online orders for pizza. But a small cadre of entrepreneurs at the world's largest technology expositi... Read more ...

    Published on 01/10/2005 in Positive Technology Journal

  • Using VR to help children with motor impairments

    Local children reach into virtual world Students’ study hopes to help kids with motor impairments By Shayna Garlick / Staff Writer December 02, 2004 Seven-year-old Jewell Payne was in a virtual castle. Five blocks of different colors floated in front of her, and when she extended her ha... Read more ...

    Published on 12/09/2004 in Positive Technology Journal

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