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View last updated posts Tag : serious gaming

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  • Gaming Realities

    Re-blogged from Networked Performance   By luis on Opportunities + Events + Resources What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new condi... Read more ...

    Published on 09/30/2006 in Positive Technology Journal

  • Gametrack: a new device for virtual...

    Via VR Geek The Gametrak is a real 3DOF tracker, which can be used with both hands. According to the company, the system is able to calculate the exact position in 3D space, with a spatial resolution of 1 millimetre anywhere within a 3m cube around the unit, with no processor overhead or t... Read more ...

    Published on 09/26/2006 in Positive Technology Journal

  • Video game-based exercises for balance...

    Video game-based exercises for balance rehabilitation: a single-subject design. Arch Phys Med Rehabil. 2006 Aug;87(8):1141-9 Authors: Betker AL, Szturm T, Moussavi ZK, Nett C OBJECTIVES: To investigate whether coupling foot center of pressure (COP)-controlled video games to sta... Read more ...

    Published on 09/16/2006 in Positive Technology Journal

  • Social Impact Games

    Social Impact Games is a comprehensive web repository of serious games , which are video games used for education and training purposes.   The not-for-profit SIG catalog includes over 200 serious games, listed under different categories (i.e. education, health, public policy, etc.).&... Read more ...

    Published on 08/07/2006 in Positive Technology Journal

  • Animation can be outlet for victimized...

        From the University of Illinois press release     Animation is a proven vehicle for biting comedy, a la "The Simpsons" and "South Park." But some of the same qualities that make it work for comedy make it valuable, too, as an outlet for victimized child... Read more ...

    Published on 08/02/2006 in Positive Technology Journal

  • ECGBL 2007: The European Conference on Games...

    University of Paisley, Scotland, UK 25-26 October 2007 Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Bas... Read more ...

    Published on 08/02/2006 in Positive Technology Journal

  • Drinking Games

    Via Medgadget Miles Cox , professor of the psychology of addictive behaviors at the University of Wales, is experimenting a computer-based approach to get alcoholics to ignore the potent cues that trigger their craving. The study has been covered by MIT Technology Review : Just a... Read more ...

    Published on 08/01/2006 in Positive Technology Journal

  • Simulated violence experiment

    Via Omni Brain   According to this press release , psychologists at Iowa State have done the first study on violence desensitization from video games. From the press release: Ames, Iowa -- Research led by a pair of Iowa State University psychologists has proven for t... Read more ...

    Published on 07/29/2006 in Positive Technology Journal

  • 1st Annual Serious Games Showcase

    The First Annual Serious Games Showcase and Challenge will occur at this year’s I/ITSEC Conference held in Orlando, Fl December 4-7, 2006. Student and very small business based Serious Games developers can use this as a venue to get their games in front of the huge crowd that attends each year... Read more ...

    Published on 04/07/2006 in Positive Technology Journal

  • Video games tackle 'lazy eye'

    from BBC NEWS By Gareth Mitchell Presenter, Digital Planet, BBC World Service Playing virtual reality computer games may help treat the condition known as amblyopia, or lazy eye, say researchers. In patients with amblyopia, one eye works better than the other. Because the amblyopic eye... Read more ...

    Published on 03/29/2006 in Positive Technology Journal

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