View last updated posts Tag : presence
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Summer school on Presence
Via Usability News Event Date: 4 July 2007 to 6 July 2007 The First PEACH Summer School: 4-6th July 2007, Santorini Greece "Towards Human Machine Confluence - Presence Technologies and Foundations" Are you a PRESENCE researcher or PhD student? Are you looking to find out more about the ... Read more ...
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Performing Presence: From the Live to the...
from the project website : what creates a sense of presence? - the presence of a live performer ... the presence of the past ... in a memory ... in ruined remains ... the sense of 'being there' in an online community ... in a VR or mixed reality environment ... ... Read more ...
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Presence: a unique characteristic in...
Via VRoot Presence: a unique characteristic in educational virtual environments Virtual Reality Journal , Volume 10, Number 3-4 / December, 2006, Pages 197-206. Author: Tassos A. Mikropoulos This article investigates the effect of presence on learning outcomes in educational virt... Read more ...
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Flow in collaborative virtual environments
Factors influencing flow of object focussed collaboration in collaborative virtual environments Virtual Reality Journal , Springer London, Volume 10, Number 2 / October, 2006, Pages 119-133. Authors: David Roberts, Ilona Helda, Oliver Otto and Robin Wolff Creativity is believed to be ... Read more ...
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Spatial updating in virtual reality
Spatial updating in virtual reality: the sufficiency of visual information. Psychol Res. 2006 Sep 23; Authors: Riecke BE, Cunningham DW, Bülthoff HH Robust and effortless spatial orientation critically relies on "automatic and obligatory spatial updating", a largely automatized and refl... Read more ...
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Teliris Launches VirtuaLive with HSL's Thoughts...
Via Human Productivity Lab Teliris, a company that develops telepresence solutions, has announced its 4th generation offering. From the press release : The VirtuaLive(TM) enhanced technology provides the most natural and intimate virtual meeting environment on the ma... Read more ...
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Social behavior and norms in virtual...
Nick Yee and colleagues at Stanford University have investigated whether social behavior and norms in virtual environments are comparable to those in the physical world. To this end, they collected data from avatars in Second Life , in order to explore whether social no... Read more ...
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How computer gamers experience the game situation
Delwin Clarke, P. Robert Duimering. Computers in Entertainment (CIE) , Volume 4 , Issue 3 (July 2006) Very little is known about computer gamers' playing experience. Most social scientific research has treated gaming as an undifferentiated activity associated with various ... Read more ...
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TelePresence World 2007
Via Human Productivity Lab TelePresence World 2007 , will be held June 4-6, 2007 at the University of San Diego. The TelePresence World event series seeks to introduce telepresence technologies and explore their use in industry, government, education, medical and oth... Read more ...