View last updated posts Tag : Positive Technology
Related tags
- virtual reality
- cybertherapy
- research tools
- Cognitive prosthetics
- Presence
- mental practice
- motor imagery
- brain-computer interface
- wearable
- Ambient intelligence
- meditation
- robotics
- Biofeedback
- complex networks
- experience computing
- social presence
- Emotional technology
- cyberart
- mobile
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- Augmented/mixed reality
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- funding opportunities
- ”presence”
- Robotics
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Last posts published
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The Use of Virtual Reality and Audiovisual...
Ann Behav Med . 2005;30(3):268-278 Authors: Wismeijer AA, Vingerhoets AJ Background: This review focuses on the application of technologically advanced methods of audiovisual distraction as adjunct analgesic techniques; more specifically, (a) virtual reality (VR) and (b) audiovisual (A/V) ... Read more ...
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Improvement and generalization of arm motor...
Neuroscience . 2005 Dec 7; Authors: Gentili R, Papaxanthis C, Pozzo T This study compares the improvement and generalization of arm motor performance after physical or mental training in a motor task requiring a speed-accuracy tradeoff. During the pre- and post-training sessions, 40 subjec... Read more ...
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Combined use of fMRI and VR to teach pain control
A paper published on Proceedings of National Academy of Science describes results of an experiment, in which virtual reality is used in combination with fMRI to teach subjects to control pain perception. A display inside the fMRImachine depicted a flame whose intensity reflected the activity o... Read more ...
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The Use of Virtual Reality and Audiovisual...
Ann Behav Med . 2005;30(3):268-278 Authors: Wismeijer AA, Vingerhoets AJ Background: This review focuses on the application of technologically advanced methods of audiovisual distraction as adjunct analgesic techniques; more specifically, (a) virtual reality (VR) and (b) audiovisual (A... Read more ...
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PhD position at CRAFT
Via Pasta and Vinegar CRAFT - School of Computer and Communication Sciences is looking for a PhD student. Here is the announcement: PROJECT Group mirrors provide users with a reflection of their collaborative processes. The noise sensitive table is an example of interactive furniture b... Read more ...
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1st International Workshop on Physicality -...
Via Usability News Deadline: 10 January 2006 Source: UN, 7 December 2005 The 1st International Workshop on Physicality will take place in Lancaster on 6-7 February 2006. This multidisciplinary workshop will bring together researchers who are interested in the way that physicality o... Read more ...
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Virtually Driving: Are the Driving Environments...
Cyberpsychol Behav . 2005 Dec;8(6):532-537 Authors: Walshe D, Lewis E, O'sullivan K, Kim SI There is a small but growing body of research supporting the effectiveness of computergenerated environments in exposure therapy for driving phobia. However, research also suggests that difficulties... Read more ...
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PhD student position: Contextual and...
Via VRPSYCH Applications are invited for the following PhD student position at the Human-Technology Interaction group, Dept of Technology Management of the Eindhoven University of Technology, the Netherlands. PhD student (full-time, 4 years) "Contextual and situational cues for situated s... Read more ...
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Aging well with smart technology
Nurs Adm Q. 2005 Oct-Dec;29(4):329-38. Cheek P, Nikpour L, Nowlin HD As baby-boomers age, the need for long-term nursing care services increases. In the future, there will simply not be enough long-term care facilities to accommodate all of these patients. In addition, many people p... Read more ...
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Mobile Social Software: Realizing Potential,...
Via Smart Mobs Workshop at CHI2006 , Montreal, Canada, April 22-27, 2006 Deadline - 6 January 2006: Position paper to chi2006mososo@telin.nl Social software has seen a tremendous jump in usage over the past few years and looks to take another significant leap forward as it beco... Read more ...