View last updated posts Tag : Positive Technology
Related tags
- virtual reality
- cybertherapy
- research tools
- Cognitive prosthetics
- Presence
- mental practice
- motor imagery
- brain-computer interface
- wearable
- Ambient intelligence
- meditation
- robotics
- Biofeedback
- complex networks
- experience computing
- social presence
- Emotional technology
- cyberart
- mobile
- neurofeedback
- Augmented/mixed reality
- telemedicine
- Future interfaces
- funding opportunities
- ”presence”
- Robotics
- ambient intelligence
- biofeedback
- cognitive prosthetics
- creativity
Last posts published
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VR experiment casts light on self-motion...
Visual and nonvisual contributions to three-dimensional heading selectivity in the medial superior temporal area. J Neurosci. 2006 Jan 4;26(1):73-85 Authors: Gu Y, Watkins PV, Angelaki DE, DeAngelis GC Robust perception of self-motion requires integration of visual motion signals with n... Read more ...
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Privacy, Trust and Identity Issues for Ambient...
Via Networked performance Call for Papers--PERVASIVE 2006 WORKSHOP: Privacy, Trust and Identity Issues for Ambient Intelligence --Submissions are invited to this workshop, which will take place in Dublin, Ireland at the 4th International Conference on Pervasive Computing , Ma... Read more ...
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Brainport: an alternative input to the brain
Brainport: an alternative input to the brain J Integr Neurosci. 2005 Dec;4(4):537-50 Authors: Danilov Y, Tyler M Brain Computer Interface (BCI) technology is one of the most rapidly developing areas of modern science; it has created numerous significant crossroads between Neuroscience a... Read more ...
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Games and culture
Via pasta and vinegar Games and culture is a new academic journal about interactive media: Games and Culture: A Journal of Interactive Media is a new, quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research ... Read more ...
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Time for meditation
Via Mind Hacks Time has an interesting article about neuroscience of meditation. Taking advantage of advanced brain imaging techniques such as fMRI and PET, scholars are casting light on how the practice of meditation affects brain structure and its functions. Moreover, psychologic... Read more ...
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The Prix Ars Electronica 2006
Via Networked performance The Prix Ars Electronica - International Competition for Cyberarts is being conducted for the 19th time in 2006. In addition to the classic categories-Interactive Art, Net Vision, Computer Animation / Visual Effects and Digital Musi... Read more ...
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Managing Multiple Spaces
Via pasta and vinegar A. Dix, A. Friday, B. Koleva, T. Rodden, H. Muller, C. Randell, A. Steed, Managing Multiple Spaces . In P. Turner, E. Davenport (eds.) Space, Spatiality and Technologies , Kluwer, 2005. The authors' aim is analyse the way in which multiple spaces, both virtua... Read more ...
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2nd Call for Abstracts - 11th Annual...
June 13 to 15th 2006 in Gatineau (Canada) This year’s theme is Virtual Healing: Designing Reality The Interactive Media Institute and the Cyberpsychology Lab of the UQO have announced the second call for abstracts for CyberTherapy 11. The submission deadline is February 20th 2006. The elec... Read more ...
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Small-World Human Brain Functional Network
A Resilient, Low-Frequency, Small-World Human Brain Functional Network with Highly Connected Association Cortical Hubs J. Neurosci. 2006; 26: 63-72. Sophie Achard, Raymond Salvador, Brandon Whitcher, John Suckling, and Ed Bullmore Small-world properties have been dem... Read more ...
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Your Room as Browser
Via Pasta and Vinegar Ambient Intelligence (AmI) is an emerging ICT paradigm defined by the combination of three features: ubiquity, awareness, and intelligence. Ubiquity refers to a situation in which we are surrounded by a multitude of interconnected embedded systems. Awareness refe... Read more ...