View last updated posts Tag : Positive Technology
Related tags
- virtual reality
- cybertherapy
- research tools
- Cognitive prosthetics
- Presence
- mental practice
- motor imagery
- brain-computer interface
- wearable
- Ambient intelligence
- meditation
- robotics
- Biofeedback
- complex networks
- experience computing
- social presence
- Emotional technology
- cyberart
- mobile
- neurofeedback
- Augmented/mixed reality
- telemedicine
- Future interfaces
- funding opportunities
- ”presence”
- Robotics
- ambient intelligence
- biofeedback
- cognitive prosthetics
- creativity
Last posts published
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Quantitative analysis of accuracy of an...
Quantitative analysis of accuracy of an inertial/acoustic 6DOF tracking system in motion. J Neurosci Methods. 2006 Jan 28; Authors: Gilson SJ, Fitzgibbon AW, Glennerster A An increasing number of neuroscience experiments are using virtual reality to provide a more immersive and less art... Read more ...
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Effect of neurofeedback training on the neural...
Effect of neurofeedback training on the neural substrates of selective attention in children with attention-deficit/hyperactivity disorder: A functional magnetic resonance imaging study. Neurosci Lett. 2006 Feb 20;394(3):216-21 Authors: Lévesque J, Beauregard M, Mensour B Attention Defi... Read more ...
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Mu rhythm (de)synchronization and EEG...
Mu rhythm (de)synchronization and EEG single-trial classification of different motor imagery tasks Neuroimage. 2006 Jan 26; Authors: Pfurtscheller G, Brunner C, Schlögl A, Lopes da Silva FH We studied the reactivity of EEG rhythms (mu rhythms) in association with the imagination of righ... Read more ...
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Working memory and acquisition of implicit...
Working memory and acquisition of implicit knowledge by imagery training, without actual task performance Neuroscience . 2006 Jan 27; Authors: Helene AF, Xavier GF This study investigated acquisition of a mirror-reading skill via imagery training, without the actual performance of a mirr... Read more ...
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Control over brain activation and pain learned...
Control over brain activation and pain learned by using real-time functional MRI. Proc Natl Acad Sci USA . 2005 Dec 20;102(51):18626-31 Authors: deCharms RC, Maeda F, Glover GH, Ludlow D, Pauly JM, Soneji D, Gabrieli JD, Mackey SC If an individual can learn to directly control activation... Read more ...
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New Scientist: special on robotic
The journal New Scientist proposes a special report focusing on robots that have the ability to mimic or model specific aspects of human behavior. Read more ...
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Presence 14:6 Now Available
Special Section: Legal, Ethical, and Policy Issues Associated with Virtual Environments and Computer Mediated Reality Articles Sousveillance and Cyborglogs: A 30-Year Empirical Voyage through Ethical, Legal, and Policy Issues Steve Mann Buddy Bots: How Turing's Fast Friends are... Read more ...
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Telepresence and Bio Art
Via Boing-Boing For nearly two decades Eduardo Kac has been at the cutting edge of media art, first inventing early online artworks for the web and continuously developing new art forms that involve telecommunications and robotics as a new platform for art. Interest in telepresence, also kn... Read more ...
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Researchers Pinpoint Brain Areas That Process...
Via Washington University in St Luis A study by Daniel Moran and coll. has focused on studying perception and playing visual tricks on macaque monkeys and some human subjects. These scholars have created a virtual reality video game to trick the monkeys into thinking that they were tracing ... Read more ...
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Effect of tutorial input in addition to...
Effect of tutorial input in addition to augmented feedback on manual dexterity training and its retention. Eur J Dent Educ. 2006 Feb;10(1):24-31 Authors: Wierinck E, Puttemans V, van Steenberghe D Abstract Virtual reality (VR) simulators can be used as tools in manual dexterity training... Read more ...