View last updated posts Tag : Positive Technology
Related tags
- virtual reality
- cybertherapy
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- Cognitive prosthetics
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- motor imagery
- brain-computer interface
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- complex networks
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Last posts published
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Improvement and generalization of arm motor...
Improvement and generalization of arm motor performance through motor imagery practice Neuroscience. 2006;137(3):761-72. Gentili R, Papaxanthis C, Pozzo T. This study compares the improvement and generalization of arm motor performance after physical o... Read more ...
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Training benefits brains in older people,...
From the news release New research at the University of Illinois at Urbana-Champaign shows that training re-ignites key areas of the brain, offsetting some age-related declines and boosting performance. The findings, involving functional magnetic resonance imaging (fMRI), provide ... Read more ...
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Neural correlate of spatial presence
Neural correlate of spatial presence in an arousing and noninteractive virtual reality: an EEG and psychophysiology study Cyberpsychol Behav. 2006 Feb;9(1):30-45 Authors: Baumgartner T, Valko L, Esslen M, Jäncke L Using electroencephalography (EEG), psychophysiology, and psychometric me... Read more ...
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Mind-operated devices: mental control of a...
Mind-operated devices: mental control of a computer using biofeedback. Cyberpsychol Behav. 2006 Feb;9(1):1-4 Authors: Parente A, Parente R This study investigated whether people could learn to control a computer using a biofeedback interface that integrated their galvanic skin respon... Read more ...
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The Game Brain
Via BrainBlog Nintendo has developed a brain-training game, "Brain Age", which presents quick mental tasks that should help keeping the brain in shape. From the Nintendo website : Activities include quickly solving simple math problems, counting people going in and out ... Read more ...
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1st International Summer School on Advanced...
Promoted by: Dept. of Electronics Computer Science & Systems (DEIS) University of Bologna -Italy (Deadline for application: 15th April 2006) From the website : The school intends to offer a large spectrum of advanced state-of-the-art on emerging technologies for the assessment an... Read more ...
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Fourth Workshop on Agents Applied in Health Care
A workshop held in conjunction with the ">17th European Conference on Artificial Intelligence , ECAI-2006 Riva del Garda, Italy, August 28th - September 1st, 2006 April 1st, 2006: Deadline for paper and demos submission From the workshop website : Multi-agent systems are one... Read more ...
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Virtual reality cues for improvement of gait in...
Baram, Yoram PhD; Miller, Ariel MD, PhD Neurology. 66(2):178-181, January 24, 2006. OBJECTIVE: To study the effects of visual cues, provided through a portable visual-feedback virtual reality (VR) apparatus, on the walking abilities of patients with multiple sclerosis (MS). METHODS: On-li... Read more ...
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Social puppet to train soldiers
Via Smart Mobs 'Social Puppet,' is a 3D simulation program created to help soldiers learn unfamiliar languages by interacting with animated characters. For this project, financed by DARPA, the researchers have given on-screen characters human non-verbal communication behaviors. ... Read more ...
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Humans Ignore Motion and Stereo Cues in Favor...
Humans Ignore Motion and Stereo Cues in Favor of a Fictional Stable World. Curr Biol. 2006 Feb 21;16(4):428-432 Authors: Glennerster A, Tcheang L, Gilson SJ, Fitzgibbon AW, Parker AJ As we move through the world, our eyes acquire a sequence of images. The information from this sequence ... Read more ...