View last updated posts Tag : Positive Technology
Related tags
- virtual reality
- cybertherapy
- research tools
- Cognitive prosthetics
- Presence
- mental practice
- motor imagery
- brain-computer interface
- wearable
- Ambient intelligence
- meditation
- robotics
- Biofeedback
- complex networks
- experience computing
- social presence
- Emotional technology
- cyberart
- mobile
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- Augmented/mixed reality
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- ”presence”
- Robotics
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Last posts published
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New book about Ubiquitous Computing
Via Smart Mobs Jon Lebkowsky ( WorldChanging ) interviews Adam Greenfield about his new book "Everyware: The Dawning Age of Ubiquitous Computing" WorldChanging: So you're actually coming from a user experience perspective in your analysis of ubicomp? Adam Greenfield: That's the gen... Read more ...
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Acceptability and effectiveness of...
An exploratory mixed methods study of the acceptability and effectiveness of mindfulness-based cognitive therapy for patients with active depression and anxiety in primary care. BMC Psychiatry. 2006 Apr 7;6(1):14 Authors: Finucaine A, Mercer SW ABSTRACT: BACKGROUND: Mindfulness Based Co... Read more ...
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A comparison of common spatial patterns in a...
A comparison of common spatial patterns with complex band power features in a four-class BCI experiment. IEEE Trans Biomed Eng. 2006 Apr;53(4):642-51 Authors: Townsend G, Graimann B, Pfurtscheller G We report on the offline analysis of four-class brain-computer interface (BCI) data reco... Read more ...
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Linux devices: Emotional lamp
Via Linux devices The "emotional lamp," is a WiFi-connected device that can be programmed to respond to real-world events by emanating sequences of gentle color. Unlike a telephone or television, the lamp presents information without making intrusive or extensive time demands. Messages an... Read more ...
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VRoot: OpenEyes
Via VRoot openEyes is an open-source open-hardware toolkit for low-cost real-time eye tracking. From VRTech press release : Given the increasing demands for more intuitive computer interfaces, tracking the eye movements of users, which precisely indicates users’ attention ... Read more ...
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IEEE: Tangible Interaction in Collaborative...
26 June 2006 to 28 June 2006 International IEEE Workshop on Tangible Interaction in Collaborative Environments (TICE) at WETICE-2006 June 26 - June 28, 2006 The University of Manchester, Manchester, U.K. Web site: http://wetice.co.umist.ac.uk/ OVERVIEW -------- Due to recent techno... Read more ...
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Road-crossing safety in virtual reality
Road-crossing safety in virtual reality: a comparison of adolescents with and without ADHD. J Clin Child Adolesc Psychol. 2006 Jun;35(2):203-15 Authors: Clancy TA, Rucklidge JJ, Owen D This study investigated the potential accident-proneness of adolescents with attention deficit hype... Read more ...
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Cognews: navigation skills used in robots
From Cognews How does the ant, without maps and satellite naviation, make regular trips home without getting lost? Dr Markus Knaden, from the University of Zurich, reports that a visit back to the nest is essential for ants to reset their navigation equipment and avoid getting lost on forag... Read more ...
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Wearable vibrotactile systems for virtual...
Wearable vibrotactile systems for virtual contact and information display R.W. Lindeman, Y. Yanagida, H. Noma and K. Hosaka Virtual Reality Volume 9, Numbers 2-3; Date: March 2006; Pages: 203 - 213 This paper presents a development history of a wearable, scalable vibrotactile stimulu... Read more ...
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Subjective performance in VR
Subjective performance K. Bormann Virtual Reality Volume 9, Number 4; Date: April 2006; Pages: 226 - 233 Much effort has gone into exploring the concept of presence in virtual environments. One of the reasons for this is the possible link between presence and performance, which has al... Read more ...