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<title>Last posts on future interfaces</title>
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<updated>2026-11-12T05:12:48+01:00</updated>
<rights>All Rights Reserved blogSpirit</rights>
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<id>https://starter.blogspirit.com/en/explore/posts/tag/future%20interfaces/atom.xml</id>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>New gesture-based system from MIT</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2010/06/22/new-gesture-based-system-from-mit.html" />
<id>tag:gaggio.blogspirit.com,2010-06-22:1949114</id>
<updated>2010-06-22T20:40:00+02:00</updated>
<published>2010-06-22T20:40:00+02:00</published>
<summary> &amp;nbsp;   Researchers at MIT have&amp;nbsp;developed a new&amp;nbsp;gesture-based...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Researchers at MIT have&amp;nbsp;developed a new&amp;nbsp;gesture-based system that combines a standard webcam, colored lycra gloves, and a software that includes a dataset of pictures. This simple and cheap system allows to translate hands gestures into a computer-generated 3d-model of the hand in realtime. Once the webcam has captured an image of the glove, the software matches it with the corresponding hand position stored in the visual dataset and triggers the answer. This approach reduces computation time as there is no need to calculate the relative positions of the&amp;nbsp;fingers, palm, and back of the hand on the fly.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;340&quot; data=&quot;http://c.brightcove.com/services/viewer/federated_f9/36804639001?isVid=1&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt; &lt;param name=&quot;id&quot; value=&quot;flashObj&quot; /&gt; &lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt; &lt;param name=&quot;flashVars&quot; value=&quot;videoId=86656499001&amp;amp;playerID=36804639001&amp;amp;domain=embed&amp;amp;dynamicStreaming=true&quot; /&gt; &lt;param name=&quot;base&quot; value=&quot;http://admin.brightcove.com&quot; /&gt; &lt;param name=&quot;seamlesstabbing&quot; value=&quot;false&quot; /&gt; &lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;swLiveConnect&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://c.brightcove.com/services/viewer/federated_f9/36804639001?isVid=1&quot; /&gt; &lt;param name=&quot;name&quot; value=&quot;flashObj&quot; /&gt; &lt;param name=&quot;flashvars&quot; value=&quot;videoId=86656499001&amp;amp;playerID=36804639001&amp;amp;domain=embed&amp;amp;dynamicStreaming=true&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;The inexpensive gesture-based recognition system developed at MIT could have applications in games, industry and education. I also envisage a potential application in the field of motor rehabilitation.&lt;/p&gt; &lt;div class=&quot;wp-caption alignleft&quot; id=&quot;attachment_2260&quot;&gt;&lt;a href=&quot;http://i.zdnet.com/blogs/20100519153226-1.jpg&quot;&gt;&lt;/a&gt; &lt;p class=&quot;wp-caption-text&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;/div&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;img height=&quot;228&quot; width=&quot;294&quot; src=&quot;http://i.zdnet.com/blogs/20100519153226-1.jpg&quot; title=&quot;20100519153226-1&quot; class=&quot;size-full wp-image-2260&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: 9.16667px;&quot;&gt;Credit: Jason Dorfman/CSAIL&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Skinput Turns Your Body Into a Touchscreen</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2010/03/04/skinput-turns-your-body-into-a-touchscreen.html" />
<id>tag:gaggio.blogspirit.com,2010-03-04:1904071</id>
<updated>2010-03-04T14:49:00+01:00</updated>
<published>2010-03-04T14:49:00+01:00</published>
<summary> Via  New Scientist  via  Stefano Besana    Researchers at Carnegie Mellon...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p style=&quot;text-align: justify;&quot;&gt;Via &lt;a href=&quot;http://www.newscientist.com/article/dn18591-body-acoustics-can-turn-your-arm-into-a-touchscreen.html&quot;&gt;New Scientist&lt;/a&gt; via &lt;a target=&quot;_blank&quot; href=&quot;http://stefano-besana.net/team/lorenzo-romeo&quot;&gt;Stefano Besana&lt;/a&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Researchers at Carnegie Mellon University and Microsoft’s Redmond research lab have developed a working prototype of a system called Skinput that effectively turns your body surface into both screen and input device.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Skinput makes use of a microchip-sized &lt;a href=&quot;http://mashable.com/2009/02/10/gadget-trends/&quot;&gt;pico projector&lt;/a&gt; embedded in an armband to beam an image onto a user’s forearm or hand. When the user taps a menu item or other control icon on the skin, an acoustic detector also in the armband analyzes the ultralow-frequency sound to determine which region of the display has been activated.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;The technology behind Skinput is described in this &lt;a href=&quot;http://research.microsoft.com/en-us/um/redmond/groups/cue/publications/HarrisonSkinputCHI2010.pdf&quot;&gt;paper the group will present&lt;/a&gt; in April at the Computer-Human Interaction conference in Atlanta.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Check out the video:&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;object height=&quot;300&quot; width=&quot;342&quot; data=&quot;http://www.youtube.com/v/g3XPUdW9Ryg&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt; &lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/g3XPUdW9Ryg&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Curious displays</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2010/03/01/curious-displays.html" />
<id>tag:gaggio.blogspirit.com,2010-03-01:1902803</id>
<updated>2010-03-01T18:34:29+01:00</updated>
<published>2010-03-01T18:34:29+01:00</published>
<summary>              Curious Displays  from  Julia Tsao  on  Vimeo . </summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;&lt;object height=&quot;276&quot; width=&quot;343&quot; data=&quot;http://vimeo.com/moogaloop.swf?clip_id=9486977&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=9486977&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/9486977&quot;&gt;Curious Displays&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user657572&quot;&gt;Julia Tsao&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>BiDi Screen, 3D gesture interaction in thin screen device</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2010/02/04/bidi-screen-3d-gesture-interaction-in-thin-screen-device.html" />
<id>tag:gaggio.blogspirit.com,2010-02-04:1889825</id>
<updated>2010-02-04T13:03:00+01:00</updated>
<published>2010-02-04T13:03:00+01:00</published>
<summary> Via  Chris Jablonski 's blog   Researchers at the Massachusetts Institute of...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p style=&quot;text-align: justify;&quot;&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://blogs.zdnet.com/emergingtech/?p=2029&amp;amp;utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+zdnet%2Femergingtech+%28ZDNet+Emerging+Technology+Trends%29&amp;amp;utm_content=Bloglines&quot;&gt;Chris Jablonski&lt;/a&gt;'s blog&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Researchers at the Massachusetts Institute of Technology have created a working prototype of a bidirectional LCD (captures and displays images) that allows a viewer to control on-screen objects without the need for any peripheral controllers or even touching the screen. In near &lt;i&gt;Minority Report&lt;/i&gt; fashion, interaction is possible with just a wave of the hand.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;The BiDi is inspired by emerging LCDs that use embedded optical sensors to detect multiple points of contact and exploits the spatial light modulation capability of LCDs to allow lensless imaging without interfering with display functionality. According to MIT researchers, this technology can lead to a wide range of applications, such as in-air gesture control of everything from CE devices like mobile phones to flat-panel TVs.&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;object height=&quot;265&quot; width=&quot;352&quot; data=&quot;http://vimeo.com/moogaloop.swf?clip_id=8116769&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=8116769&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/8116769&quot;&gt;BiDi Screen, 3D gesture interaction in thin screen device&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user2781516&quot;&gt;Matt Hirsch&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Reactable</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2009/06/26/reactable.html" />
<id>tag:gaggio.blogspirit.com,2009-06-26:1785741</id>
<updated>2009-06-26T20:09:59+02:00</updated>
<published>2009-06-26T20:09:59+02:00</published>
<summary>  From the  Reactable  website:      The Reactable is a revolutionary new...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;From the &lt;a target=&quot;_blank&quot; href=&quot;http://www.reactable.com/reactable/&quot;&gt;Reactable&lt;/a&gt; website:&lt;/p&gt; &lt;blockquote style=&quot;text-align: justify;&quot;&gt; &lt;p&gt;&lt;em&gt;The Reactable is a revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow. It combines state of the art technologies with a simple and intuitive design, which enables musicians to experiment with sound, change its structure, control its parameters and be creative in a direct and refreshing way, unlike anything you have ever known before.&lt;br /&gt; &lt;br /&gt; The Reactable uses a so called tangible interface, where the musician controls the system by manipulating tangible objects. The instrument is based on a translucent and luminous round table, and by putting these pucks on the Reactable surface, by turning them and connecting them to each other, performers can combine different elements like synthesizers, effects, sample loops or control elements in order to create a unique and flexible composition.&lt;br /&gt; &lt;br /&gt; As soon as any puck is placed on the surface, it is illuminated and starts to interact with the other neighboring pucks, according to their positions and proximity. These interactions are visible on the table surface which acts as a screen, giving instant feedback about what is currently going on in the Reactable turning music into something visible and tangible.&lt;br /&gt; &lt;br /&gt; Additionally, performers can also change the behavior of the objects by touching and interacting with the table surface, and because the Reactable technology is “multi-touch”, there is not limit to the number of fingers that can be used simultaneously. As a matter of fact, the Reactable was specially designed so that it could also be used by several performers at the same time, thus opening up a whole new universe of pedagogical, entertaining and creative possibilities with its collaborative and multi-user capabilities&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;/blockquote&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; width=&quot;283&quot; height=&quot;268&quot; data=&quot;http://www.youtube.com/v/0h-RhyopUmc&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/0h-RhyopUmc&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; 
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Project NATAL: The gaming revolution has arrived</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2009/06/23/project-natal-the-gaming-revolution-has-arrived.html" />
<id>tag:gaggio.blogspirit.com,2009-06-23:1783420</id>
<updated>2009-06-23T17:25:00+02:00</updated>
<published>2009-06-23T17:25:00+02:00</published>
<summary>  I am probably not the first to post about Microsoft's NATAL project, but...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;I am probably not the first to post about Microsoft's NATAL project, but who cares?&lt;/p&gt; &lt;p&gt;The fact is, I literally lack the words to express how deep&amp;nbsp;I am impressed by this new gaming technology.&lt;/p&gt; &lt;p&gt;I have no idea&amp;nbsp;if/when this product will come to the shops, but&amp;nbsp;it's hard to believe that Microsoft will have any more competitors in the&amp;nbsp;game industry&amp;nbsp;after its launch.&lt;/p&gt; &lt;p&gt;Announced during Microsoft's &lt;a href=&quot;http://news.cnet.com/8301-10797_3-10253306-235.html&quot; title=&quot;Xbox takes center stage, opens E3 2009 -- Monday, Jun 1, 2009&quot;&gt;annual E3 press conference&lt;/a&gt;, Project Natal&amp;nbsp;is the point of arrival of several years of&amp;nbsp;r&amp;amp;d by an Israeli start-up called 3DV Systems, which Microsoft &lt;a href=&quot;http://news.cnet.com/8301-10797_3-10239304-235.html&quot; title=&quot;Report: Microsoft taking on Wii with motion-sensing camera -- Tuesday, May 12, 2009&quot;&gt;recently acquired&lt;/a&gt;. Microsoft Xbox Senior Vice President Don Mattrick did state that Project Natal would be compatible with every Xbox 360, but the cost is top secret..&lt;/p&gt; &lt;p&gt;The technology (see video below), allows users contolling games, movies, and anything else on their &lt;a section=&quot;luke_topic&quot; href=&quot;http://www.cnet.com/xbox-360/&quot;&gt;Xbox&lt;/a&gt; system with their&amp;nbsp;body alone, and without touching any hardware.&lt;/p&gt; &lt;p&gt;&lt;object data=&quot;http://www.youtube.com/v/03thQvGRVvQ&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;374&quot; height=&quot;251&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/03thQvGRVvQ&amp;amp;hl=it&amp;amp;fs=1&amp;amp;&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;If it's a real product and not just a marketing invention, it could also have important applications in the field of cybertherapy, in particular for&amp;nbsp;neuro-motor rehabilitation. The advantages of this technology are quite clear: there is nothing to wear for the patient and it's possibile to use motivational gaming scenarios of all kinds.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; 
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Violet Mirror</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2009/04/06/violet-mirror.html" />
<id>tag:gaggio.blogspirit.com,2009-04-06:1737183</id>
<updated>2009-04-06T19:11:00+02:00</updated>
<published>2009-04-06T19:11:00+02:00</published>
<summary>  The company Violet (best known for the  Nabaztag ) has invented the &quot;...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;The company Violet (best known for the &lt;a target=&quot;_blank&quot; href=&quot;http://www.nabaztag.com/it/index.html&quot;&gt;Nabaztag&lt;/a&gt;) has invented the &quot;&lt;a target=&quot;_blank&quot; href=&quot;http://www.violet.net/&quot;&gt;Violet Mirror&lt;/a&gt;&quot;, a RFID chip reader that can be connected to the PC. The RFID can be attached to any object and scripted to trigger applications and multimedia content automatically or communicate over the Internet.&lt;/p&gt; &lt;p&gt;This is a usage scenario described in the product's website:&lt;/p&gt; &lt;p style=&quot;padding-left: 30px;&quot;&gt;&lt;i&gt;&quot;8:40 am – you’re getting ready to leave home. On your desk, next to your computer, a halo of light is quietly pulsating. You swiftly flash your car keys at this mysterious device. A voice speaks out: &quot;today, rain 14°C&quot;. The voice continues: &quot;you will get there in 15 minutes&quot;. Your computer screen displays an image from the webcam located along the route you’re planning to travel, while the voice reads out your horoscope for the day. At the same moment, your friends can see your social network profile update to &quot;It’s 8:40, I’m leaving the house&quot;. At the office, your favourite colleague receives an email to say that you won’t be long. And finally, just as you walk through the door, your computer locks.&lt;/i&gt;&lt;/p&gt; &lt;p style=&quot;padding-left: 30px;&quot;&gt;&lt;i&gt;You personally &quot;scripted&quot; this morning’s scenario: you decided to give your car keys all these powers, because the time you pick them up signals the fact you’re soon going to leave the house.&lt;/i&gt;&lt;/p&gt; &lt;p style=&quot;padding-left: 30px;&quot;&gt;&lt;i&gt;What if you could obtain information, access services, communicate with the world, play or have fun just by showing things to a mirror, a Mir:ror which, as if by magic, could make all your everyday objects come alive, and connect them to the Internet’s endless wealth of possibilities?&lt;/i&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;i&gt;Mir:ror is as simple to use as looking in the mirror - it gives access to information or triggers actions with disarming ease: simply place an object near to its surface. Mir:ror is a power conferred upon each of us to easily program the most ordinary of objects. The revolution of the Internet of Things suddenly becomes a simple, obvious, daily reality that’s within anyone’s reach.&quot;&lt;/i&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;Watch the &lt;a target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=NruxD1ZDdig&quot;&gt;video&lt;/a&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;object height=&quot;266&quot; width=&quot;329&quot; data=&quot;http://www.youtube.com/v/NruxD1ZDdig&amp;amp;hl=en&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt; &lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/NruxD1ZDdig&amp;amp;hl=en&amp;amp;fs=1&quot; /&gt; &lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/p&gt; 
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Human area network (HAN) technology</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2008/04/24/human-area-network-han-technology.html" />
<id>tag:gaggio.blogspirit.com,2008-04-24:1536996</id>
<updated>2008-04-24T13:12:17+02:00</updated>
<published>2008-04-24T13:12:17+02:00</published>
<summary> Via  Pink Tentacle        &amp;nbsp;     A new product by NTT, called “Firmo,”...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p class=&quot;author&quot;&gt;Via &lt;a href=&quot;http://feeds.feedburner.com/~r/PinkTentacle/~3/276759306/&quot;&gt;Pink Tentacle&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://www.pinktentacle.com/images/redtacton.jpg&quot; class=&quot;imageright&quot; alt=&quot;RedTacton human area network -- &quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt; A new product by NTT, called “Firmo,” allows users to communicate with electronic devices by touching them. A card-sized transmitter carried in the user’s pocket transmits data across the surface of the human body. When the user touches a device, the electric field is converted back into a data signal that can be read by the device.&lt;/p&gt; &lt;p&gt;For now, a set of 5 card-sized transmitters and 1 receiver goes for around 800,000 yen ($8,000), but NTT expects the price to come down when they begin mass production.&lt;/p&gt; &lt;p&gt;Read &lt;a href=&quot;http://www.rbbtoday.com/news/20080423/50653.html&quot;&gt;more&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Nerve-tapping neckband used in 'telepathic' chat</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2008/03/14/nerve-tapping-neckband-used-in-telepathic-chat.html" />
<id>tag:gaggio.blogspirit.com,2008-03-14:1507308</id>
<updated>2008-03-14T13:31:14+01:00</updated>
<published>2008-03-14T13:31:14+01:00</published>
<summary> From  NewScientist &amp;nbsp;   A neckband that translates thought into speech...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;From &lt;a href=&quot;http://technology.newscientist.com/channel/tech/dn13449-nervetapping-neckband-allows-telepathic-chat.html?feedId=online-news_rss20&quot; target=&quot;_blank&quot;&gt;NewScientist&lt;/a&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;A neckband that translates thought into speech by picking up nerve signals has been used to demonstrate a &quot;voiceless&quot; phone call for the first time.&lt;/p&gt; &lt;p&gt;With careful training a person can send nerve signals to their vocal cords without making a sound. These signals are picked up by the neckband and relayed wirelessly to a computer that converts them into words spoken by a computerised voice.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0&quot; width=&quot;325&quot; height=&quot;255&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/xyN4ViZ21N0&amp;amp;hl=en&quot; /&gt; &lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt; &lt;param name=&quot;menu&quot; value=&quot;false&quot; /&gt; &lt;param name=&quot;wmode&quot; value=&quot;&quot; /&gt; &lt;embed src=&quot;http://www.youtube.com/v/xyN4ViZ21N0&amp;amp;hl=en&quot; wmode=&quot;&quot; quality=&quot;high&quot; menu=&quot;false&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;325&quot; height=&quot;255&quot; /&gt;&lt;/object&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Cyber Goggles: High-tech memory aid</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2008/03/09/cyber-goggles-high-tech-memory-aid.html" />
<id>tag:gaggio.blogspirit.com,2008-03-09:1503925</id>
<updated>2008-03-09T23:56:54+01:00</updated>
<published>2008-03-09T23:56:54+01:00</published>
<summary> From  Pink Tentacle            &amp;nbsp;   Researchers at the University of...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;From &lt;a href=&quot;http://feeds.feedburner.com/~r/PinkTentacle/~3/245017060/&quot;&gt;Pink Tentacle&lt;/a&gt;&lt;/p&gt; &lt;p class=&quot;author&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.pinktentacle.com/images/smart_goggles.jpg&quot; alt=&quot;Smart goggles -- &quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;Researchers at the University of Tokyo have created a smart video goggle system that should records everything the wearer looks at, recognizes and assigns names to objects that appear in the video, and creates an easily searchable database of the recorded footage.&amp;nbsp;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://feeds.feedburner.com/~r/PinkTentacle/~3/245017060/&quot;&gt;read more&amp;nbsp;&lt;/a&gt;&lt;/p&gt; &lt;br /&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Tactile Video Displays</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/11/04/tactile-video-displays.html" />
<id>tag:gaggio.blogspirit.com,2007-11-04:1413863</id>
<updated>2007-11-04T18:40:00+01:00</updated>
<published>2007-11-04T18:40:00+01:00</published>
<summary> Via  Medgadget        Researchers at National Institute of Standards and...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.medgadget.com/archives/2007/11/coming_up_tactile_video_displays.html&quot;&gt;Medgadget&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot; style=&quot;text-align: center&quot;&gt;&lt;img name=&quot;media-76996&quot; src=&quot;http://gaggio.blogspirit.com/media/02/00/cfad1fb85a2177ce85933b2d817230cd.jpg&quot; alt=&quot;a173654a9ae946cf1cfed77ea782c02d.jpg&quot; style=&quot;margin: 0.7em 0px; border-width: 0px&quot; id=&quot;media-76996&quot; /&gt;&lt;/p&gt; &lt;p&gt;Researchers at National Institute of Standards and Technology have developed a tactile graphic display to help visually impaired people to perceive images.&lt;/p&gt; &lt;p&gt;From the NIST &lt;a target=&quot;_blank&quot; href=&quot;http://www.nist.gov/public_affairs/techbeat/tb2007_1025.htm#blind&quot;&gt;press release&lt;/a&gt;&lt;/p&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;ELIA Life Technology Inc. of New York, N.Y., licensed for commercialization both the tactile graphic display device and fingertip graphic reader developed by NIST researchers. The former, first introduced as a prototype in 2002, allows a person to feel a succession of images on a reusable surface by raising some 3,600 small pins (actuator points) into a pattern that can be locked in place, read by touch and then reset to display the next graphic in line. Each image-from scanned illustrations, Web pages, electronic books or other sources-is sent electronically to the reader where special software determines how to create a matching tactile display. (For more information, see &quot;NIST 'Pins' Down Imaging System for the Blind&quot;.)&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;An array of about 100 small, very closely spaced (1/10 of a millimeter apart) actuator points set against a user's fingertip is the key to the more recently created &quot;tactile graphic display for localized sensory stimulation.&quot; To &quot;view&quot; a computer graphic with this technology, a blind or visually impaired person moves the device-tipped finger across a surface like a computer mouse to scan an image in computer memory. The computer sends a signal to the display device and moves the actuators against the skin to &quot;translate&quot; the pattern, replicating the sensation of the finger moving over the pattern being displayed. With further development, the technology could possibly be used to make fingertip tactile graphics practical for virtual reality systems or give a detailed sense of touch to robotic control (teleoperation) and space suit gloves.&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;&lt;strong&gt;Press release:&lt;/strong&gt; &lt;a target=&quot;_blank&quot; href=&quot;http://www.nist.gov/public_affairs/techbeat/tb2007_1025.htm#blind&quot;&gt;NIST Licenses Systems to Help the Blind 'See' Images&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>LevelHead</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/10/27/levelhead.html" />
<id>tag:gaggio.blogspirit.com,2007-10-27:1407979</id>
<updated>2007-10-27T15:25:00+02:00</updated>
<published>2007-10-27T15:25:00+02:00</published>
<summary> Re-blogged from  Networked Performance    &amp;nbsp;         &amp;nbsp;...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Re-blogged from &lt;a href=&quot;http://transition.turbulence.org/blog/2007/10/25/levelhead/&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://transition.turbulence.org/blog/images/2007/10/levelhead.thumbnail.jpg&quot; alt=&quot;levelhead.jpg&quot; /&gt;&lt;a href=&quot;http://julianoliver.com/levelhead&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt; &lt;p&gt;&lt;i&gt;&lt;a href=&quot;http://julianoliver.com/levelhead&quot; target=&quot;_blank&quot;&gt;levelHead&lt;/a&gt; is an interactive game that uses a cube, a webcam, and pattern recognition. When the cube is rotated or tilted in front of the camera the user will be able to see ‘inside’ the cube and guide a small avatar through six different rooms.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology. The idea behind the game itself is rather simple. When the cube is tilted the avatar moves in the corresponding direction. The goal of the game is to guide him through a maze of rooms connected by doors, and lead him to the outside world.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;According to the creater, &lt;a href=&quot;http://julianoliver.com/&quot; target=&quot;_blank&quot;&gt;Julian Oliver&lt;/a&gt;, the game is currently in development, but will be released as open-source soon.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Check out the explanatory &lt;a href=&quot;http://www.youtube.com/watch?v=5ks1u0A8xdU&quot; target=&quot;_blank&quot;&gt;video.&lt;/a&gt;&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>The Hands-on Computer</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/10/12/the-hands-on-computer.html" />
<id>tag:gaggio.blogspirit.com,2007-10-12:1396099</id>
<updated>2007-10-12T22:10:00+02:00</updated>
<published>2007-10-12T22:10:00+02:00</published>
<summary>              &amp;nbsp;         Perceptive Pixel’s Interactive Media Wall (aka...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;span id=&quot;intelliTXT&quot;&gt;&lt;/span&gt; &lt;p&gt;&lt;img src=&quot;http://www.instablogsimages.com/images/2007/10/08/interactive-media-wall_48.jpg&quot; alt=&quot;interactive media wall&quot; height=&quot;292&quot; width=&quot;325&quot; /&gt;&lt;/p&gt; &lt;a href=&quot;http://www.gizmowatch.com/entry/top-15-interactive-display-technologies/&quot;&gt;&lt;/a&gt;&lt;span id=&quot;intelliTXT&quot;&gt;&lt;/span&gt; &lt;p&gt;&lt;span id=&quot;intelliTXT&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;span id=&quot;intelliTXT&quot;&gt;&lt;/span&gt; &lt;p&gt;&lt;span id=&quot;intelliTXT&quot;&gt;Perceptive Pixel’s Interactive Media Wall (aka the Multi-Touch wall) got the &lt;a href=&quot;http://www.popularmechanics.com/breakthrough07&quot; target=&quot;_blank&quot;&gt;2007 Breakthrough Award&lt;/a&gt;, the annual prize assigned by the journal Popular Mechanics to &quot;cutting-edge projects and ideas leading to a better world&quot;. The Minority Report interface supports diverse functions, such as &lt;span&gt;navigate, locate, and manipulate information,&lt;/span&gt; all handled through multi-touch gesturing.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;br /&gt; &lt;a href=&quot;http://www.popularmechanics.com/technology/industry/4224762.html?series=37&quot; target=&quot;_blank&quot;&gt;Video&lt;/a&gt;&amp;nbsp;&lt;/p&gt; &lt;/div&gt; &lt;span id=&quot;intelliTXT&quot;&gt;&lt;/span&gt; &lt;p&gt;&lt;span id=&quot;intelliTXT&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>3D motion capture using a webcam</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/09/08/3d-motion-capture-using-a-webcam.html" />
<id>tag:gaggio.blogspirit.com,2007-09-08:1367644</id>
<updated>2007-09-08T14:46:52+02:00</updated>
<published>2007-09-08T14:46:52+02:00</published>
<summary> Via  Israeli21c&amp;nbsp;    &amp;nbsp;             &amp;nbsp;   The Israeli company...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;div align=&quot;justify&quot;&gt;Via &lt;a href=&quot;http://www.israel21c.org/bin/en.jsp?enDispWho=Articles%5El1765&amp;amp;enPage=BlankPage&amp;amp;enDisplay=view&amp;amp;enDispWhat=object&amp;amp;enVersion=0&amp;amp;enZone=Technology&quot; target=&quot;_blank&quot;&gt;Israeli21c&amp;nbsp;&lt;/a&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;img src=&quot;http://www.israel21c.org/Static/Binaries/Articles/XTR-Boxing.big_0.JPG&quot; border=&quot;1&quot; /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;img src=&quot;http://www.israel21c.org/Static/Images/transparent.gif&quot; border=&quot;0&quot; height=&quot;7&quot; hspace=&quot;0&quot; vspace=&quot;0&quot; width=&quot;2&quot; /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;The Israeli company Extreme Reality has developed a technology that allows a user's three-dimensional body movements to be translated onto the computer in real time. For example, when the user runs, so does the animated character in the game. This is the first time anyone has managed to translate the movement of a person into a three-dimension space using only software and a single camera.&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;read the &lt;a href=&quot;http://www.israel21c.org/bin/en.jsp?enDispWho=Articles%5El1765&amp;amp;enPage=BlankPage&amp;amp;enDisplay=view&amp;amp;enDispWhat=object&amp;amp;enVersion=0&amp;amp;enZone=Technology&quot; target=&quot;_blank&quot;&gt;full article&lt;/a&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Lomak (Light Operated Mouse And Keyboard) Gets 2007 IDEA Gold</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/29/lomak-light-operated-mouse-and-keyboard-gets-2007-idea-gold.html" />
<id>tag:gaggio.blogspirit.com,2007-07-29:1338321</id>
<updated>2007-07-29T20:49:21+02:00</updated>
<published>2007-07-29T20:49:21+02:00</published>
<summary> Via  Medgadget         Lomak International  Limited was awarded the Gold...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p class=&quot;author&quot;&gt;Via &lt;a href=&quot;http://www.medgadget.com/archives/2007/07/lomak_light_operated_mouse_and_keyboard_gets_2007_idea_gold.html&quot; target=&quot;_blank&quot;&gt;Medgadget&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://www.medgadget.com/archives/img/13lomak.jpg&quot; class=&quot;bcntr&quot; height=&quot;288&quot; width=&quot;367&quot; /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Lomak International&lt;/b&gt; Limited was awarded the Gold Prize in the Computer Equipment category in IDSA's 2007 Awards.&lt;/p&gt; &lt;p&gt;Company explains its technology:&lt;/p&gt; &lt;blockquote&gt;&lt;i&gt;Lomak (light operated mouse and keyboard) is designed for people that have difficulty with, or are unable to use, a standard computer keyboard and mouse. A hand or head pointer controls a beam of light that highlights then confirms the key or mouse functions on the keyboard. By confirming each key, only the correct selection is entered, which reduces errors and increases input speed.&lt;/i&gt; &lt;p&gt;&lt;i&gt;In addition to speed and accuracy, Lomak offers a number of advantages over other access methods including;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;i&gt;versatility and ease of use and training (people can be up and running with it almost immediately)&lt;/i&gt;&lt;/li&gt; &lt;li style=&quot;list-style: none&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/li&gt; &lt;li&gt;&lt;i&gt;it requires no calibration and can operate in any ambient conditions&lt;/i&gt;&lt;/li&gt; &lt;li style=&quot;list-style: none&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/li&gt; &lt;li&gt;&lt;i&gt;it does not require software (i.e. no dedicated computers are required for users with disabilities; converselyusers can log into their own PCs without assistance)&lt;/i&gt;&lt;/li&gt; &lt;li style=&quot;list-style: none&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/li&gt; &lt;li&gt;&lt;i&gt;it does not require any screen area (no on-screen keyboard or mouse menu is required)&lt;/i&gt;&lt;/li&gt; &lt;li style=&quot;list-style: none&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/li&gt; &lt;li&gt;&lt;i&gt;it can be used with any application (e.g. proprietary software such as accounting/payroll applications and other business software)&lt;/i&gt;&lt;/li&gt; &lt;li style=&quot;list-style: none&quot;&gt; &lt;p&gt;&lt;i&gt;Lomak is ideal for a work environment as it is easy to install, use and manage. It requires little or no technical support as from a systems perspective it is recognised as simply a USB keyboard and mouse.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;/li&gt; &lt;/ul&gt; &lt;/blockquote&gt; &lt;p&gt;&lt;a href=&quot;http://www.lomakkeyboard.com/products/Lomak.html&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Lomak&quot;&gt;LomaK&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.idsa.org/IDEA2007/gallery/award_winners.asp?cat=2&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;2007 IDEA Winners: Computer Equipment&quot;&gt;2007 IDEA Winners: Computer Equipment&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Plumi — free software video sharing platform</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/17/plumi-—-free-software-video-sharing-platform.html" />
<id>tag:gaggio.blogspirit.com,2007-07-17:1329401</id>
<updated>2007-07-17T00:23:26+02:00</updated>
<published>2007-07-17T00:23:26+02:00</published>
<summary> Via  Smart Mobs&amp;nbsp;    &amp;nbsp;       EngageMedia  are very excited to...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;div align=&quot;justify&quot;&gt;Via &lt;a href=&quot;http://feeds.feedburner.com/~r/SmartMobs/~3/133819389/&quot; target=&quot;_blank&quot;&gt;Smart Mobs&amp;nbsp;&lt;/a&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;i&gt;&lt;a href=&quot;http://engagemedia.org/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;EngageMedia&lt;/a&gt; are very excited to announce the release of Plumi, a free software video sharing platform. &lt;a href=&quot;http://plumi.org/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Plumi&lt;/a&gt; enables you to create a sophisticated video sharing and community site out-of-the-box. In a web landscape where almost all video sharing sites keep their distribution platform under lock and key Plumi is one contribution to&lt;/i&gt; &lt;i&gt;creating a truly democratic media.&lt;/i&gt;&lt;/div&gt; &lt;/blockquote&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Gesture-control for regular TV</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/17/gesture-control-for-regular-tv.html" />
<id>tag:gaggio.blogspirit.com,2007-07-17:1329397</id>
<updated>2007-07-17T00:13:38+02:00</updated>
<published>2007-07-17T00:13:38+02:00</published>
<summary> Australian engineers Prashan Premaratne and Quang Nguye have designed a...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Australian engineers Prashan Premaratne and Quang Nguye have designed a novel &lt;a href=&quot;http://www.therawfeed.com/2007/07/wii-style-gesture-control-for-tv.html&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;gesture-control for regular TV.&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://tecfa.unige.ch/%7Enova/img/gesturaltv.jpg&quot; width=&quot;380&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;The controller's built-in camera can recognise seven simple hand gestures and work with up to eight different gadgets around the home. According to designers:&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;“&lt;i&gt;Crucially for anyone with small children, pets or gesticulating family members, the software can distinguish between real commands and unintentional gestures&lt;/i&gt;“.&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Premaratne and Nguye predict the system availability on the market within three year.&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Delicate Boundaries</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/16/delicate-boundaries.html" />
<id>tag:gaggio.blogspirit.com,2007-07-17:1329395</id>
<updated>2007-07-17T00:03:16+02:00</updated>
<published>2007-07-17T00:03:16+02:00</published>
<summary> Re-blogged from  We Make Money Not Art        &amp;nbsp;    Delicate Boundaries...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Re-blogged from &lt;a href=&quot;http://feeds.we-make-money-not-art.com/~r/wmmna/~3/134079855/009632.php&quot; target=&quot;_blank&quot;&gt;We Make Money Not Art&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://www.we-make-money-not-art.com/yyy/0delicaboundarr.jpg&quot; alt=&quot;0delicaboundarr.jpg&quot; height=&quot;238&quot; width=&quot;352&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://csugrue.com/delicateBoundaries/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Delicate Boundaries&lt;/a&gt;, a work by &lt;a href=&quot;http://csugrue.com/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Chris Sugrue&lt;/a&gt;, uses human touch to dissolve the barrier of the computer screen. &lt;i&gt;Using the body as a means of exchange, the system explores the subtle boundaries that exist between foreign systems and what it might mean to cross them. Lifelike digital animations swarm out of their virtual confinement onto the skin of a hand or arm when it makes contact with a computer screen creating an imaginative world where our bodies are a landscape for digital life to explore&lt;/i&gt;.&lt;br /&gt; &lt;a href=&quot;http://www.csugrue.com/delicateBoundaries/?video=1&amp;amp;vsize=sm&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Video&lt;/a&gt;.&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Tangible 3D display</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/06/tangible-3d-display1.html" />
<id>tag:gaggio.blogspirit.com,2007-07-06:1321681</id>
<updated>2007-07-06T16:30:52+02:00</updated>
<published>2007-07-06T16:30:52+02:00</published>
<summary> Via  NewScientist    Japanese NTT has unveiled a system that makes three...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a href=&quot;http://www.newscientisttech.com/article/dn12169-tangible-display-makes-3d-images-touchable.html&quot; target=&quot;_blank&quot;&gt;NewScientist&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Japanese NTT has unveiled a system that makes three dimensional images solid enough to grasp. The device creates the illusion of depth perception and provides haptic feedback&lt;/p&gt; &lt;p&gt;I believe that among its potential applications, this technology could be effectively used in the rehabilitation of the upper limb following stroke&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;file:///C:/DOCUME%7E1/gaggio/IMPOST%7E1/Temp/moz-screenshot-1.jpg&quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &lt;!-- video --&gt; &lt;!-- images --&gt;&lt;/p&gt; &lt;div class=&quot;rhbx&quot;&gt;&lt;img src=&quot;http://www.newscientisttech.com/data/images/ns/cms/dn12169/dn12169-1_250.jpg&quot; alt=&quot;The device creates the illusion of depth perception and the tactile feeling to go with it (Image: NTT)&quot; title=&quot;The device creates the illusion of depth perception and the tactile feeling to go with it (Image: NTT)&quot; /&gt; &lt;div class=&quot;straptext&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div class=&quot;straptext&quot;&gt;(Image: NTT)&lt;/div&gt; &lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;From &lt;a href=&quot;http://www.newscientisttech.com/article/dn12169-tangible-display-makes-3d-images-touchable.html&quot; target=&quot;_blank&quot;&gt;NewScientist&lt;/a&gt; &lt;img src=&quot;file:///C:/DOCUME%7E1/gaggio/IMPOST%7E1/Temp/moz-screenshot-2.jpg&quot; /&gt;&lt;img src=&quot;file:///C:/DOCUME%7E1/gaggio/IMPOST%7E1/Temp/moz-screenshot-3.jpg&quot; /&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;NTT engineer Shiro Ozawa, who developed the system, envisages various applications. &quot;You would be able to take the hand, or gently pat the head, of your beloved grandchild who lives far away from you,&quot; he says.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Anthony Steed, who works with haptic systems at University College London, UK, says the real-time image capture made possible by the Tangible 3D system is especially interesting.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;His own research group has performed related work. But this involved connecting a haptic device to a 2D display on which the user's hands are projected, rather than allowing users to manipulate virtual objects directly. He thinks the NTT system could make the interaction feel much more real, although the haptic glove could hinder this.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Steed's group wants to use such technology to make valuable museum exhibits touchable and is working with the British Museum in London towards this goal.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Pentagon to Merge Next-Gen Binoculars With Soldiers' Brains</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/07/03/pentagon-to-merge-next-gen-binoculars-with-soldiers-brains.html" />
<id>tag:gaggio.blogspirit.com,2007-07-03:1319498</id>
<updated>2007-07-03T22:09:25+02:00</updated>
<published>2007-07-03T22:09:25+02:00</published>
<summary> Via  Networked Performance    &amp;nbsp;       &amp;nbsp;   From   Pentagon to Merge...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p class=&quot;author&quot;&gt;Via &lt;a href=&quot;http://www.turbulence.org/blog/archives/004496.html&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p class=&quot;author&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://www.turbulence.org/blog/images/Kruse_p3.jpg&quot; alt=&quot;Kruse_p3.jpg&quot; border=&quot;0&quot; height=&quot;146&quot; width=&quot;200&quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;From &lt;a href=&quot;http://www.wired.com/gadgets/miscellaneous/news/2007/05/binoculars&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;&lt;b&gt;Pentagon to Merge Next-Gen Binoculars With Soldiers' Brains&lt;/b&gt;&lt;/a&gt; by Sharon Weinberger, Wired:&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;&quot;U.S. Special Forces may soon have a strange and powerful new weapon in their arsenal: a pair of high-tech binoculars 10 times more powerful than anything available today, augmented by an alerting system that literally taps the wearer's prefrontal cortex to warn of furtive threats detected by the soldier's subconscious.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;In a new effort dubbed &quot;Luke's Binoculars&quot; -- after the high-tech binoculars Luke Skywalker uses in Star Wars -- the Defense Advanced Research Projects Agency is setting out to create its own version of this science-fiction hardware. And while the Pentagon's R&amp;amp;D arm often focuses on technologies 20 years out, this new effort is dramatically different -- Darpa says it expects to have prototypes in the hands of soldiers in three years...&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;The most far-reaching component of the binocs has nothing to do with the optics: it's Darpa's aspirations to integrate EEG electrodes that monitor the wearer's neural signals, cueing soldiers to recognize targets faster than the unaided brain could on its own. The idea is that EEG can spot &quot;neural signatures&quot; for target detection before the conscious mind becomes aware of a potential threat or target.&quot;&amp;nbsp;&lt;/i&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Some notable moments in recorded life</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/02/19/some-notable-moments-in-recorded-life.html" />
<id>tag:gaggio.blogspirit.com,2007-02-19:1194653</id>
<updated>2007-02-19T00:25:00+01:00</updated>
<published>2007-02-19T00:25:00+01:00</published>
<summary> Recent progresses in miniaturization and storage capability have made it...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Recent progresses in miniaturization and storage capability have made it possible to record, access, retrieve, and potential sharing, all the generated information of a user's or object's life experience.&lt;/p&gt; &lt;p&gt;Two of the most important projects in this area are Lifelogs (initially funded by DARPA, then killed by the Pentagon in 2004) and Microsoft &lt;a href=&quot;http://research.microsoft.com/barc/mediapresence/MyLifeBits.aspx&quot; target=&quot;_blank&quot;&gt;MyLifeBits&lt;/a&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;I am fashinated by how these new technologies could radically change psychotherapy and, more generally, how they could fundamentally affect our life.&lt;/p&gt; &lt;p&gt;In this article entitled &lt;a href=&quot;http://chronicle.com/free/v53/i23/23a03001.htm&quot;&gt;On the Record, All the Time&lt;/a&gt;, Scott Carlson thaces the story and the implications of the introduction of LifeLogging. In the article I found a list of some notable moments in &quot;recorded life&quot;:&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt; &lt;p&gt;&lt;i&gt;1900s: The Brownie camera makes photography available to the masses.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1940: President Franklin D. Roosevelt begins recording press conferences and some meetings.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1945: Vannevar Bush, a prominent American scientist, predicts a time when scientists will be photographing their lab work and storing their correspondence in a machine called a &quot;memex.&quot;&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1960s: Presidents John F. Kennedy and Lyndon B. Johnson record meetings and phone conversations for posterity, which later provides hundreds of hours of programming for C-Span.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1969: The microcassette goes on the market and becomes the voice-recording medium of choice.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1973: An American Family, documenting the domestic drama of the Louds, is the first reality-TV show.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1973-74: President Richard Nixon releases the Watergate tapesjust some of more than 3,500 hours of conversations that he had recordedwhich leads to his resignation.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Late 1970s: Steve Mann, a professor at the University of Toronto, begins dabbling in wearable computing.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Mid-1980s: Fitness nuts are wearing stretch pants and leggings, along with wristwatch-sized devices that measure heart rate and blood pressure. The heart monitors can cost $200 or more.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1991: The first Webcam goes online.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Mid-1990s: Cellphones, digital cameras, and the Internet become commonplace.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1995: Gordon Bell, a computer engineer and entrepreneur, gets involved with Microsoft Research and begins work that will lead him to record various aspects of his life for the MyLifeBits project.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;1999: Microsoft Research invents prototype SenseCams, cameras that hang around the neck and continuously snap pictures.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;2000: Scrapbooking has a renaissance, leading to new retail stores devoted to a hobby industry now worth $2-billion.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;2003: MySpace debuts. 2004: The Final Cut, starring Robin Williams, describes a future where memories are recorded on implanted chips. The Defense Advanced Research Projects Agency drops a lifelogging project amid a furor over privacy. A workshop on the &quot;Continuous Archival and Retrieval of Personal Experiences&quot; convenes at Columbia University.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;2005: YouTube appears.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;2006: Nokia releases Lifeblog 2.0, which allows people to upload audio notes, photographs, location information, and other records of life events to a database.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;/div&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Gemotion screen shows video in living 3D</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/01/22/gemotion-screen-shows-video-in-living-3d.html" />
<id>tag:gaggio.blogspirit.com,2007-01-22:1165558</id>
<updated>2007-01-22T22:13:42+01:00</updated>
<published>2007-01-22T22:13:42+01:00</published>
<summary>     From  Pink Tentacle       Gemotion is a soft, ‘living’ display that...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;&lt;img src=&quot;http://www.pinktentacle.com/images/gemotion.jpg&quot; class=&quot;imageright&quot; alt=&quot;Gemotion -- &quot; border=&quot;1&quot; /&gt;&lt;/p&gt; &lt;p&gt;From &lt;a href=&quot;http://feeds.feedburner.com/~r/PinkTentacle/~3/79593904/&quot; target=&quot;_blank&quot;&gt;Pink Tentacle&lt;/a&gt;&lt;/p&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Gemotion is a soft, ‘living’ display that bulges and collapses in sync with the graphics on the screen, creating visuals that literally pop out at the viewer.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Yoichiro Kawaguchi, a well-known computer graphics artist and University of Tokyo professor, created Gemotion by arranging 72 air cylinders behind a flexible, 100 x 60 cm (39 x 24 inch) screen. As video is projected onto the screen, image data is relayed to the cylinders, which then push and pull on the screen accordingly.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;“If used with games, TV or cinema, the screen could give images an element of power never seen before. It could lead to completely new forms of media,” says Kawaguchi.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;The Gemotion screen will be on display from January 21 to February 4 as part of a media art exhibit (called &lt;em&gt;&lt;a href=&quot;http://www.nact.jp/the_power_of_expression_japan/index.html&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Nihon no hyogen-ryoku&lt;/a&gt;&lt;/em&gt;) at &lt;a href=&quot;http://www.nact.jp/english/index.html&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;National Art Center, Tokyo&lt;/a&gt;, which recently opened in Roppongi.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>5 Courts</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2007/01/09/5-courts.html" />
<id>tag:gaggio.blogspirit.com,2007-01-09:1151362</id>
<updated>2007-01-09T22:55:00+01:00</updated>
<published>2007-01-09T22:55:00+01:00</published>
<summary> Via  Networked Performance                   5 Courts     is a revolutionary...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p class=&quot;author&quot;&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.turbulence.org/blog/archives/003561.html&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;table width=&quot;100%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td class=&quot;article&quot;&gt; &lt;p align=&quot;justify&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;144&quot; src=&quot;http://www.turbulence.org/blog/images/courts.png&quot; alt=&quot;courts.png&quot; height=&quot;102&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.kma.co.uk/fivecourts/&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;&lt;b&gt;&lt;em&gt;5 Courts&lt;/em&gt;&lt;/b&gt;&lt;/a&gt; &lt;em&gt;is a revolutionary multi-player, multi-site game and arts space played across five cities: York, Leeds, Bradford and Sheffield in October 2006. Players use their own bodies to send balls of projected light across the playing space, aiming for goals representing the other cities. Entirely interactive, it's a competition to see which city has the least light balls in their square when the time runs out. Designed to be aesthetically beautiful and great fun to play and watch, games are a minute long and run throughout the night.&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;5 Courts was conceived, designed and programmed by digital media artists KMA (Kit Monkman &amp;amp; Tom Wexler). The piece was commissioned by Illuminate as part of the Light Night festival. [blogged by Martin Rieser on&lt;/em&gt; &lt;a target=&quot;_blank&quot; href=&quot;http://mobileaudience.blogspot.com/2006/12/5-courts.html&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;&lt;em&gt;Mobile Audience&lt;/em&gt;&lt;/a&gt;&lt;em&gt;]&lt;/em&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>reacTable</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/12/14/reactable.html" />
<id>tag:gaggio.blogspirit.com,2006-12-14:1114367</id>
<updated>2006-12-14T23:54:02+01:00</updated>
<published>2006-12-14T23:54:02+01:00</published>
<summary> Via  Human Productivity Lab     Spain  researchers&amp;nbsp;have created a new...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.blogspirit.com/admin/blog/Human%20Productivity%20Lab&quot;&gt;Human Productivity Lab&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://mtg.upf.edu/reactable/?team&quot;&gt;Spain&lt;/a&gt; researchers&amp;nbsp;have created a new type synthesizer that is controlled by a touchscreen tabletop interface..&lt;/p&gt; &lt;p&gt;Read the full story on &lt;a target=&quot;_blank&quot; href=&quot;http://www.humanproductivitylab.com/archive_blogs/2006/12/11/reactable_a_synth_with_a_table.php&quot;&gt;HPL&lt;/a&gt;&amp;nbsp;blog&lt;/p&gt; &lt;p&gt;&lt;img border=&quot;0&quot; align=&quot;right&quot; width=&quot;174&quot; src=&quot;http://www.humanproductivitylab.com/images/blog_pics/reactable_baby_300x225px.jpg&quot; height=&quot;115&quot; style=&quot;width: 174px; height: 115px&quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Pocket Projectors</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/12/06/pocket-projectors.html" />
<id>tag:gaggio.blogspirit.com,2006-12-06:1104284</id>
<updated>2006-12-06T18:39:46+01:00</updated>
<published>2006-12-06T18:39:46+01:00</published>
<summary> Via KurzweilAI.net   The Microvision system, composed of semiconductor...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via KurzweilAI.net&lt;/p&gt; &lt;p&gt;The Microvision system, composed of semiconductor lasers and a tiny mirror, will be small enough to integrate projection technology&amp;nbsp;into a phone or an iPod.&lt;br /&gt; &lt;br /&gt; &lt;img src=&quot;http://www.technologyreview.com/files/8606/projectorlg.gif&quot; /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt; &lt;a target=&quot;_blank&quot; href=&quot;http://www.technologyreview.com/BizTech/17860/&quot;&gt;Read Original Article&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>The future of music experience</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/11/07/the-future-of-music-experience.html" />
<id>tag:gaggio.blogspirit.com,2006-11-07:1066795</id>
<updated>2006-11-07T23:00:00+01:00</updated>
<published>2006-11-07T23:00:00+01:00</published>
<summary> Via  Networked Performance    check out this youtube video showing...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.turbulence.org/blog/archives/003300.html&quot;&gt;Networked Performance&lt;/a&gt;&lt;/p&gt; &lt;p&gt;check out this youtube video showing &quot;reactable&quot;, an amazing music instrument with a tangible interface&lt;/p&gt; &lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://youtube.com/watch?v=0h-RhyopUmc&quot; title=&quot;Link outside of this blog&quot; class=&quot;blines3&quot;&gt;&lt;img border=&quot;0&quot; width=&quot;332&quot; src=&quot;http://www.turbulence.org/blog/images/reactable.png&quot; alt=&quot;reactable.png&quot; height=&quot;245&quot; style=&quot;width: 332px; height: 245px&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://youtube.com/watch?v=0h-RhyopUmc&quot;&gt;&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Throwable game-controllers</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/10/30/throwable-game-controllers.html" />
<id>tag:gaggio.blogspirit.com,2006-10-30:1055713</id>
<updated>2006-10-30T15:30:29+01:00</updated>
<published>2006-10-30T15:30:29+01:00</published>
<summary> Re-blogged from&amp;nbsp; New Scientist Tech    &quot; Just what the doctor ordered?...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Re-blogged from&amp;nbsp;&lt;a target=&quot;_blank&quot; href=&quot;http://www.newscientisttech.com/article.ns?id=dn10401&amp;amp;feedId=tech_rss20&quot;&gt;New Scientist Tech&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&quot;&lt;em&gt;Just what the doctor ordered? A new breed of throwable games controllers could turn computer gaming into a healthy pastime, reckons one Californian inventor. His &quot;tossable peripherals&quot; aim to get lazy console gamers up off the couch and out into the fresh air.&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;Each controller resembles a normal throwable object, like a beach ball, a football or a Frisbee. But they also connect via WiFi to a games console, like the PlayStation Portable. And each also contains an accelerometer capable of detecting speed and impact, an altimeter, a timer and a GPS receiver.&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;The connected console can then orchestrate a game of catch, awarding points for a good catch or deducting them if the peripheral is dropped hard on the ground. Or perhaps the challenge could be to can throw the object furthest, highest or fastest, with the connected computer keeping track of different competitors' scores.&lt;/em&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;Hardcore gamers, who cannot bear to be separated from a computer screen, could wear a head-mounted display that shows scores and other information. The peripheral can also emit a bleeps when it has been still for too long, to help the owner locate it in the long grass&lt;/em&gt;&quot;&lt;/p&gt; &lt;p&gt;Read the full &lt;a target=&quot;ns&quot; href=&quot;http://qurl.com/yjw1j&quot;&gt;throwable game controller patent application&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>The science of the invisible</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/10/27/the-science-of-the-invisible.html" />
<id>tag:gaggio.blogspirit.com,2006-10-27:1052406</id>
<updated>2006-10-27T10:33:58+02:00</updated>
<published>2006-10-27T10:33:58+02:00</published>
<summary> From  CBC  News   British and U.S.&amp;nbsp;researchers&amp;nbsp;have&amp;nbsp;developed...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;From &lt;a target=&quot;_blank&quot; href=&quot;http://www.cbc.ca/technology/story/2006/10/19/invisibility-cloak.html&quot;&gt;CBC&lt;/a&gt; News&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;British and U.S.&amp;nbsp;researchers&amp;nbsp;have&amp;nbsp;developed &lt;a href=&quot;http://www.sciencemag.org/cgi/content/abstract/1133628v1&quot;&gt;&lt;font color=&quot;#0066CC&quot;&gt;a cloak&lt;/font&gt;&lt;/a&gt; that renders the wearer invisible. The shield, a set of metamaterial concentric rings, can redirect microwave beams so they flow around a “hidden” object inside. The cloak is designed for operation over a band of microwave frequencies, and works&amp;nbsp;only in two dimensions.&lt;/p&gt; &lt;p&gt;Metamaterial Electromagnetic Cloak at Microwave Frequencies.&lt;/p&gt; &lt;p&gt;Authors: D. Schurig, J.J. Mock, B.J. Justice, S.A. Cummer, J.B. Pendry, A.F. Starr, D.R. Smith.&lt;br /&gt; &lt;em&gt;Science&lt;/em&gt; DOI: 10.1126/science.1133628&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;em&gt;Recently published theory has suggested that a cloak of invisibility is in principle possible, at least over a narrow frequency band. We present here the first practical realization of such a cloak: in our demonstration, a copper cylinder is 'hidden' inside a cloak constructed according to the previous theoretical prescription. The cloak is constructed using artificially structured metamaterials, designed for operation over a band of microwave frequencies. The cloak decreases scattering from the hidden object whilst at the same time reducing its shadow, so that the cloak and object combined begin to resemble free space.&lt;/em&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>DNA-based switch will allow interfacing organisms with computers</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/10/26/dna-based-switch-will-allow-interfacing-organisms-with-compu.html" />
<id>tag:gaggio.blogspirit.com,2006-10-26:1051746</id>
<updated>2006-10-26T19:37:51+02:00</updated>
<published>2006-10-26T19:37:51+02:00</published>
<summary> Re-blogged from  Kurzweil.net    Researchers at the University of Portsmouth...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Re-blogged from &lt;a target=&quot;_blank&quot; href=&quot;http://www.blogspirit.com/admin/blog/From%20Kurzweil.net&quot;&gt;Kurzweil.net&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Researchers at the University of Portsmouth have developed an electronic switch based on DNA, a world-first bionanotechnology breakthrough that provides the foundation for the interface between living organisms and the computer world...&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Read the full story &lt;a target=&quot;_blank&quot; href=&quot;http://www.physorg.com/printnews.php?newsid=81006721&quot;&gt;here&lt;/a&gt; &amp;nbsp;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>I/O Plant</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/10/16/i-o-plant.html" />
<id>tag:gaggio.blogspirit.com,2006-10-16:1038331</id>
<updated>2006-10-16T22:55:38+02:00</updated>
<published>2006-10-16T22:55:38+02:00</published>
<summary> Via  Mauro Cherubini's weblog    The always interesting Mauro Cherubini's...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.i-cherubini.it/mauro/blog/&quot;&gt;Mauro Cherubini's weblog&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;The always interesting Mauro Cherubini's moleskin has a post about a&amp;nbsp;tool for designing a content that utilize plants as an input-output interface. Dubbed &lt;a href=&quot;http://web.sfc.keio.ac.jp/~culi/ioplant/&quot; onclick=&quot;javascript:urchinTracker('/outbound/web.sfc.keio.ac.jp');&quot;&gt;I/O Plant&lt;/a&gt;, the system&amp;nbsp;allows to&amp;nbsp;connect actuators, sensors and database servers to living plants, making them a part of an electric circuit or a network terminal.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.i-cherubini.it/mauro/blog/uploads/images/ioplant.png&quot; onclick=&quot;window.open('http://www.i-cherubini.it/mauro/blog/uploads/images/ioplant.png','popup','width=445,height=593,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false&quot;&gt;&lt;img border=&quot;0&quot; vspace=&quot;4&quot; width=&quot;164&quot; src=&quot;http://www.i-cherubini.it/mauro/blog/uploads/images/ioplant-tm.jpg&quot; hspace=&quot;4&quot; alt=&quot;Ioplant&quot; height=&quot;219&quot; class=&quot;pic&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.i-cherubini.it/mauro/blog/uploads/images/ioplant.png&quot; onclick=&quot;window.open('http://www.i-cherubini.it/mauro/blog/uploads/images/ioplant.png','popup','width=445,height=593,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false&quot;&gt;&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>SmartRetina used as a navigating tool in Google earth</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/09/24/smartretina-used-as-a-navigating-tool-in-google-earth.html" />
<id>tag:gaggio.blogspirit.com,2006-09-24:1007350</id>
<updated>2006-09-24T22:51:01+02:00</updated>
<published>2006-09-24T22:51:01+02:00</published>
<summary> Via  Nastypixel     SmartRetina &amp;nbsp;is a system that allows...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p align=&quot;justify&quot;&gt;Via &lt;a target=&quot;_blank&quot; href=&quot;http://www.nastypixel.com/prototype/?p=103&quot;&gt;Nastypixel&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.nastypixel.com/prototype//?page_id=86&quot; title=&quot;Link to another page in this blog&quot; class=&quot;blines2&quot;&gt;SmartRetina&lt;/a&gt;&amp;nbsp;is a system that allows to&amp;nbsp;capture the user’s hand gestures and&amp;nbsp;recognize them as computer actions.&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;table border=&quot;0&quot; width=&quot;100%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; style=&quot;padding-top: 0px&quot; id=&quot;tDataImage0&quot;&gt;&lt;a href=&quot;http://images.google.it/imgres?imgurl=http://www.nastypixel.com/prototype/cms/myfiles/pages/mossalibra/device_002.jpg&amp;amp;imgrefurl=http://www.nastypixel.com/prototype/%3Fpage_id%3D86&amp;amp;h=366&amp;amp;w=439&amp;amp;sz=25&amp;amp;hl=it&amp;amp;start=1&amp;amp;tbnid=JmxYxd2ymTI5KM:&amp;amp;tbnh=106&amp;amp;tbnw=127&amp;amp;prev=/images%3Fq%3Dsmartretina%26svnum%3D10%26hl%3Dit%26lr%3D%26rls%3DGGLJ,GGLJ:2006-38,GGLJ:it%26sa%3DN&quot;&gt;&lt;img width=&quot;127&quot; src=&quot;http://images.google.it/images?q=tbn:JmxYxd2ymTI5KM:http://www.nastypixel.com/prototype/cms/myfiles/pages/mossalibra/device_002.jpg&quot; height=&quot;106&quot; style=&quot;border: 1px solid&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; id=&quot;tDataImage1&quot;&gt;&lt;/td&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; id=&quot;tDataImage2&quot;&gt;&lt;/td&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; id=&quot;tDataImage3&quot;&gt;&lt;/td&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; id=&quot;tDataImage4&quot;&gt;&lt;/td&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; nowrap=&quot;true&quot; valign=&quot;bottom&quot; id=&quot;tDataImage5&quot;&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td width=&quot;16.66%&quot; align=&quot;center&quot; valign=&quot;top&quot; id=&quot;tDataText0&quot;&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; This &lt;a target=&quot;_blank&quot; href=&quot;http://www.nastypixel.com/prototype//?page_id=86&quot;&gt;video&lt;/a&gt;&amp;nbsp;shows&amp;nbsp;how SmartRetina can be used as a navigating tool combined with Google earth, presenting&amp;nbsp;a fast navigation from Greece to Rome. &lt;p align=&quot;justify&quot;&gt;&lt;br /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;script type=&quot;text/javascript&quot;&gt; //&lt;![CDATA[            var flashObject = new FlashObject(&quot;http://www.nastypixel.com/prototype/cms/myfiles/pages/mossalibra/retinagoogle.swf&quot;, &quot;fm_retinagoogle&quot;, 400, 400, 6, &quot;&quot;);     flashObject.write(); //]]&gt; &lt;/script&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Tablescape Plus: Upstanding Tiny Displays on Tabletop Displays</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/08/04/tablescape-plus-upstanding-tiny-displays-on-tabletop-display.html" />
<id>tag:gaggio.blogspirit.com,2006-08-04:934622</id>
<updated>2006-08-04T17:21:31+02:00</updated>
<published>2006-08-04T17:21:31+02:00</published>
<summary> Re-blogged from  Networked Performance   &amp;nbsp;        Tablescape Plus:...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p class=&quot;author&quot; align=&quot;justify&quot;&gt;Re-blogged from &lt;a href=&quot;http://www.turbulence.org/blog/archives/002815.html&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&lt;br /&gt; &amp;nbsp;&lt;/p&gt; &lt;blockquote&gt; &lt;p class=&quot;author&quot; align=&quot;justify&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.hc.ic.i.u-tokyo.ac.jp/project/tablescape/&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Tablescape Plus: Upstanding Tiny Displays on Tabletop Displays&lt;/a&gt;&lt;/b&gt; by Yasuaki Kakehi, Makoto Iida, and Takeshi Naemura, The University of Tokyo&lt;/i&gt;&lt;br /&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.turbulence.org/blog/images/image_0060thumb.jpg&quot; alt=&quot;image_0060thumb.jpg&quot; border=&quot;0&quot; height=&quot;96&quot; width=&quot;144&quot; /&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Placing physical objects on a tabletop display is common for intuitive tangible input. The overall goal of our project is to increase the possibility of the interactive physical objects. By utilizing the tabletop objects as projection screens as well as input equipment, we can change the appearance and role of each object easily. To achieve this goal, we propose a novel tablescape display system, &quot;Tabletop Plus.&quot; Tabletop Plus can project separate images on the tabletop horizontal screen and on vertically placed objects simlutaneously. No special electronic devices are installed on these objects. Instead, we attached a paper marker underneath these objests for vision-based recogniton. Projected images change according to the angle, position and ID of each placed object. In addition, the displayed images are not occluded by users' hands since all equipment is installed inside the table.&lt;/i&gt;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;Example application :: &lt;b&gt;Tabletop Theater&lt;/b&gt; (pictured above): When you put a tiny display on a tabletop miniature park, an animated character appears and moves according to the position and direction of it. In addition, the user can change the actions of the characters by their positional relationships.&lt;/i&gt;&lt;br /&gt; &amp;nbsp;&lt;/p&gt; &lt;/blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.siggraph.org/s2006/main.php?f=conference&amp;amp;p=etech&amp;amp;s=tablescape&quot; target=&quot;_blank&quot; class=&quot;blines3&quot; title=&quot;Link outside of this blog&quot;&gt;Emerging Technologies: SIGGRAPH2006&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>”TV for the brain” patented by Sony</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/07/18/tv-for-the-brain-patented-by-sony.html" />
<id>tag:gaggio.blogspirit.com,2006-07-18:906864</id>
<updated>2006-07-18T00:21:17+02:00</updated>
<published>2006-07-18T00:21:17+02:00</published>
<summary> Via  Omnibrain &amp;nbsp;   &amp;nbsp;        &amp;nbsp;   &amp;nbsp;   Two recent Sony...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;div align=&quot;justify&quot;&gt;Via &lt;a href=&quot;http://feeds.feedburner.com/OmniBrain?m=308&quot; target=&quot;_blank&quot;&gt;Omnibrain&lt;/a&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://gaggio.blogspirit.com/images/thumb_61200618530.jpg&quot; alt=&quot;medium_61200618530.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; height=&quot;127&quot; width=&quot;201&quot; /&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Two recent Sony patents (#6,536,440 and #6,729,337) titled &quot;Method and System for Generating Sensory Data onto the Human Neural Cortex&quot; and a patent application (#20040267118) titled &quot;Scanning Method for Applying Ultrasonic Acoustic Data to the Human Neural Cortex.&quot; describe a noninvasive way to create sensory perceptions across the neural cortex. For example, &quot;imagery captured from a video camera is converted into neural timing difference data&quot; and scanned across the brain as &quot;pulsed ultrasonic signals that modify the firing rate of the neural tissue.&quot; In this manner, &quot;sensory experiences arise from the differences in neural firing times.&quot;&lt;/div&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Hearing with Your Eyes</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/07/05/hearing-with-your-eyes.html" />
<id>tag:gaggio.blogspirit.com,2006-07-05:888870</id>
<updated>2006-07-05T23:17:45+02:00</updated>
<published>2006-07-05T23:17:45+02:00</published>
<summary> Via  Medgadget&amp;nbsp;        &amp;nbsp;    Manabe Hiroyuki has developed a...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Via &lt;a href=&quot;http://www.medgadget.com&quot; target=&quot;_blank&quot;&gt;Medgadget&amp;nbsp;&lt;/a&gt;&lt;/p&gt; &lt;div style=&quot;text-align: left&quot;&gt;&lt;img src=&quot;http://gaggio.blogspirit.com/images/thumb_45216353.jpg&quot; alt=&quot;medium_45216353.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; /&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Manabe Hiroyuki has developed a machine that could eventually allow you to control things in your environment simply by looking at it. From the &lt;a href=&quot;http://portal.acm.org/citation.cfm?doid=1125451.1125655&quot; target=&quot;_blank&quot;&gt;abstract&lt;/a&gt;:&lt;/p&gt; &lt;blockquote&gt; &lt;p align=&quot;justify&quot;&gt;&lt;i&gt;A headphone-type gaze detector for a full-time wearable interface is proposed. It uses a Kalman filter to analyze multiple channels of EOG signals measured at the locations of headphone cushions to estimate gaze direction. Evaluations show that the average estimation error is 4.4® (horizontal) and 8.3® (vertical), and that the drift is suppressed to the same level as in ordinary EOG. The method is especially robust against signal anomalies. Selecting a real object from among many surrounding ones is one possible application of this headphone gaze detector. Soon we'll be able to turn on the Barry Manilow and turn down the lights with a simple sexy stare.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt;
</content>
</entry>
<entry>
<author>
<name>Andrea Gaggioli</name>
<uri>http://gaggio.blogspirit.com/about.html</uri>
</author>
<title>Interface and Society</title>
<link rel="alternate" type="text/html" href="http://gaggio.blogspirit.com/archive/2006/06/04/interface-and-society.html" />
<id>tag:gaggio.blogspirit.com,2006-06-04:826292</id>
<updated>2006-06-04T18:33:28+02:00</updated>
<published>2006-06-04T18:33:28+02:00</published>
<summary> Re-blogged from  Networked Performance &amp;nbsp;          Interface and Society...</summary>
<content type="html" xml:base="http://gaggio.blogspirit.com/">
&lt;p&gt;Re-blogged from &lt;a href=&quot;http://www.turbulence.org/blog/archives/002579.html&quot; title=&quot;networked&quot; target=&quot;_blank&quot;&gt;Networked Performance&lt;/a&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://www.turbulence.org/blog/images/williams-interface_small.jpg&quot; alt=&quot;williams-interface_small.jpg&quot; border=&quot;0&quot; height=&quot;122&quot; width=&quot;144&quot; /&gt;&lt;/p&gt; &lt;br /&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://anart.no/projects/interface-and-society/&quot; target=&quot;_blank&quot; title=&quot;Link outside of this blog&quot;&gt;Interface and Society&lt;/a&gt;: Deadline call for works: July 1 - see &lt;a href=&quot;http://anart.no/2006/05/31/call-for-artworks-interface-and-society-exhibition/&quot; target=&quot;_blank&quot; title=&quot;Link outside of this blog&quot;&gt;call&lt;/a&gt;; Public Private Interface workshop: June 10-13; Mobile troops workshop: September 13-16; Conference: November 10-11 2006; Exhibition opening and performance: November 10, 2006.&lt;/p&gt; &lt;blockquote&gt; &lt;p&gt;&lt;i&gt;In our everyday life we constantly have to cope more or less successfully with interfaces. We use the mobile phone, the mp3 player, and our laptop, in order to gain access to the digital part of our life. In recent years this situation has lead to the creation of new interdisciplinary subjects like &quot;Interaction Design&quot; or &quot;Physical Computing&quot;.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;We live between two worlds, our physical environment and the digital space. Technology and its digital space are our second nature and the interfaces are our points of access to this technosphere.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Since artists started working with technology they have been developing interfaces and modes of interaction. The interface itself became an artistic thematic.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The project INTERFACE and SOCIETY investigates how artists deal with the transformation of our everyday life through technical interfaces. With the rapid technological development a thoroughly critique of the interface towards society is necessary.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;The role of the artist is thereby crucial. S/he has the freedom to deal with technologies and interfaces beyond functionality and usability. The project INTERFACE and SOCIETY is looking at this development with a special focus on the artistic contribution.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;INTERFACE and SOCIETY is an umbrella for a range of activities throughout 2006 at &lt;a href=&quot;http://anart.no/&quot; target=&quot;_blank&quot; title=&quot;Link outside of this blog&quot;&gt;Ateleir Nord&lt;/a&gt; in Oslo.&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt;
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